-- [ Picked text/plain from multipart/alternative ] sv_maxupdaterate is the maximum amount of updates per second, its not a directly related bandwidth calculation
The maximum for both HLDS & SRCDS is effectively 100 now since the corresponding client side command cl_updaterate has a hardcoded limit of 100, or at least as far as I am aware, without cheats, thats the highest you can set it, i.e. If a client sets cl_updaterate to 1000 it will still only go up to 100, or at least it did up until recently. sv_maxrate does effect the maximum amount of bandwidth the each client/server can use and in measured in bytes and at least for SRCDS has a hardcoded maximum of 30000, I think the hardcoded maximum for HLDS is 25000 for LAN and 20000 for Interbet servers, but that may not be 100% correct. http://whisper.ausgamers.com/wiki/index.php/Tickrate On 4/18/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > From my experience with reasonably high sys_ticrate and > sv_maxupdaterate on your server you should have 64k per player. > > Regards, > > Roman > > On 18/04/06, Ook <[EMAIL PROTECTED]> wrote: > > Weird. It's quite noticeable. It used to be that 6 players would bounce > > against my 220k limit. Now they are bouncing around 140-150k. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds