just change the mapcyclefile to a different one in the command line or in
server.cfg, then you never need to worry about it.

mapcyclefile mymaps.txt

Put your custom mapcycle in mymaps.txt.


----- Original Message -----
From: "Jason O. Washburn"
To: <hlds@list.valvesoftware.com>
Sent: Thursday, April 20, 2006 9:43 PM
Subject: RE: [hlds] Steam Updates & Overwriting config files


That's what I was thinking.  We have to do it on our clients computers
also.  Write only stops the over writes during updates.

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Thursday, April 20, 2006 11:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates & Overwriting config files


I agree with that ...

But i dont think that valve will change that way ... Because of
releasing new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates & Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if
so, maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS
update. Also maybe a way to stop it from overwriting the server.dll file
in case someone is using a server-side mod.

I have a system for backing these up and replacing them once the update
is complete, but I was wondering if maybe there was some kind of -switch
for the hldsupdatetool for this, or maybe one could be implemented by
Valve.

Just hoping, I guess.

Chris


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