just change the mapcyclefile to a different one in the command line or in server.cfg, then you never need to worry about it.
mapcyclefile mymaps.txt Put your custom mapcycle in mymaps.txt. ----- Original Message ----- From: "Jason O. Washburn" To: <hlds@list.valvesoftware.com> Sent: Thursday, April 20, 2006 9:43 PM Subject: RE: [hlds] Steam Updates & Overwriting config files That's what I was thinking. We have to do it on our clients computers also. Write only stops the over writes during updates. Jason -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Thursday, April 20, 2006 11:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates & Overwriting config files I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds