Do you run Statsme (a metamod plugin from United Admins)? --- Chorizo Omelet <[EMAIL PROTECTED]> wrote:
> Thanks for your questions Jason. > > Do you (or does anyone) know of any useful debuging I can enable to > trace map changes? > > Here are some basic specs (and before anyone 'helps' me by saying my > hardware is not good enough, we are discussing hlds:cz not Source): > > Microsoft Windows 2000 Professional: 5.0.2195 SP 4 Build 2195 > System Manufacturer MSI > System Model MS-7021 > System Type X86-based PC > Processor x86 Family 6 Model 8 Stepping 1 > AuthenticAMD ~1333 Mhz > Total Physical Memory 1,048,048 KB > Available Physical Me 440,392 KB > Total Virtual Memory 3,566,816 KB > Available Virtual Mem 2,409,720 KB > Page File Space 2,518,768 KB > > Note: the system is using two 40g SATA drives in a RAID-1 > configuration > (another note for 'helpers', I am using RAID-1 to lessen the pain of > a > complete reinstall, the RAID-1 performance is fantastic; so the speed > factor of RAID-0 was not the target). > > I really don't think it is my hardware thought. I ran > SiSoftware-Sandra > and it did not find any issues. > > Sometimes the maps changes within 15 seconds and sometimes it takes > over > a minute. I have not clocked each map to see if it is always the > same > on a given map. Right now I have the game time set very high (two > hours) just to avoid the pain of the map change so often. > > I run these maps, usually with 9 bots on normal: > > cs_office_cz > de_aztec_cz > de_chateau_cz > de_dust_cz > de_dust2_cz > de_inferno_cz > > Thanks again. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. > Washburn > Sent: Sunday, May 21, 2006 8:11 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] I figured out why map changes took so long... > > What are the server specs? Is it possible that you have a hard drive > going bad? Seems like I remember someone on the list having the same > problem a while back and his hard drive was going bad. 60 Sec is a > long > map load especially if it is a stock map. How often do you restart > the > actual server not just HLDS? I've found I have to reboot my server a > minimum of weekly or HLDS starts getting really slow to respond and > players pings go sky high. > > > > Jason > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo > Omelet > Sent: Sunday, May 21, 2006 1:09 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] I figured out why map changes took so long... > > > Thanks for asking Jason. > > No, I don't run any custom maps. I play on the server from a LAN > based > PC, my friend connects from the WAN and we both experience the same > (sometimes over 60 second lag) during map changes. > > In fact, I am just playing on my server and once again it seems I am > stuck forever... I just don't get it. I have zero cpu load and tons > of > memory free (on both the client and the server)... > > So much for my earlier thoughts... > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. > Washburn > Sent: Friday, May 19, 2006 7:05 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] I figured out why map changes took so long... > > I have used both the upload and the download on and off and have seen > no > difference in the map load times. I think the load times would only > differ for the players that have to download the current map not > everyone. Do you run customs that would require frequent downloads? > If > you do you might want to provide a URL so they can download them > prior > to joining the game server. I've found that having a lot of people > downloading a map does take a toll on the server. > > > Jason > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo > Omelet > Sent: Friday, May 19, 2006 4:22 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] I figured out why map changes took so long... > > > First I wanted to say thanks to everyone, especially the "experts" > who > responded to my original request (on 04/17/2006) for assistance on > this > one... > > *sigh* > > Anyway, the problem turned out to be that sv_allowdownload was > enabled, > and I do not have any maps to download on my server. In fact, the > sv_downloadurl is "" so I am really amazed the sv_allowdownload > setting > had any function during map changes. But it did. > > My guess is the all of the clients experienced a timeout waiting for > resources from my server, and when nothing came they finally pulled > from > the steam servers. > > If anyone does actually know about this I would love to hear about > it. > > Thanks, > > Chorizo Omelet > > Come and play! http://gs1.ender.us > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __________________________________________________ Do You Yahoo!? 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