Do you run Statsme (a metamod plugin from United Admins)?

--- Chorizo Omelet <[EMAIL PROTECTED]> wrote:

> Thanks for your questions Jason.
>
> Do you (or does anyone) know of any useful debuging I can enable to
> trace map changes?
>
> Here are some basic specs (and before anyone 'helps' me by saying my
> hardware is not good enough, we are discussing hlds:cz not Source):
>
> Microsoft Windows 2000 Professional: 5.0.2195 SP 4 Build 2195
> System Manufacturer   MSI
> System Model          MS-7021
> System Type                   X86-based PC
> Processor                     x86 Family 6 Model 8 Stepping 1
> AuthenticAMD ~1333 Mhz
> Total Physical Memory 1,048,048 KB
> Available Physical Me 440,392 KB
> Total Virtual Memory  3,566,816 KB
> Available Virtual Mem 2,409,720 KB
> Page File Space               2,518,768 KB
>
> Note: the system is using two 40g SATA drives in a RAID-1
> configuration
> (another note for 'helpers', I am using RAID-1 to lessen the pain of
> a
> complete reinstall, the RAID-1 performance is fantastic; so the speed
> factor of RAID-0 was not the target).
>
> I really don't think it is my hardware thought.  I ran
> SiSoftware-Sandra
> and it did not find any issues.
>
> Sometimes the maps changes within 15 seconds and sometimes it takes
> over
> a minute.  I have not clocked each map to see if it is always the
> same
> on a given map.  Right now I have the game time set very high (two
> hours) just to avoid the pain of the map change so often.
>
> I run these maps, usually with 9 bots on normal:
>
> cs_office_cz
> de_aztec_cz
> de_chateau_cz
> de_dust_cz
> de_dust2_cz
> de_inferno_cz
>
> Thanks again.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
> Washburn
> Sent: Sunday, May 21, 2006 8:11 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] I figured out why map changes took so long...
>
> What are the server specs?  Is it possible that you have a hard drive
> going bad?  Seems like I remember someone on the list having the same
> problem a while back and his hard drive was going bad.  60 Sec is a
> long
> map load especially if it is a stock map.  How often do you restart
> the
> actual server not just HLDS?  I've found I have to reboot my server a
> minimum of weekly or HLDS starts getting really slow to respond and
> players pings go sky high.
>
>
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo
> Omelet
> Sent: Sunday, May 21, 2006 1:09 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] I figured out why map changes took so long...
>
>
> Thanks for asking Jason.
>
> No, I don't run any custom maps.  I play on the server from a LAN
> based
> PC, my friend connects from the WAN and we both experience the same
> (sometimes over 60 second lag) during map changes.
>
> In fact, I am just playing on my server and once again it seems I am
> stuck forever...  I just don't get it.  I have zero cpu load and tons
> of
> memory free (on both the client and the server)...
>
> So much for my earlier thoughts...
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
> Washburn
> Sent: Friday, May 19, 2006 7:05 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] I figured out why map changes took so long...
>
> I have used both the upload and the download on and off and have seen
> no
> difference in the map load times.  I think the load times would only
> differ for the players that have to download the current map not
> everyone.  Do you run customs that would require frequent downloads?
> If
> you do you might want to provide a URL so they can download them
> prior
> to joining the game server.  I've found that having a lot of people
> downloading a map does take a toll on the server.
>
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo
> Omelet
> Sent: Friday, May 19, 2006 4:22 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] I figured out why map changes took so long...
>
>
> First I wanted to say thanks to everyone, especially the "experts"
> who
> responded to my original request (on 04/17/2006) for assistance on
> this
> one...
>
> *sigh*
>
> Anyway, the problem turned out to be that sv_allowdownload was
> enabled,
> and I do not have any maps to download on my server.  In fact, the
> sv_downloadurl is "" so I am really amazed the sv_allowdownload
> setting
> had any function during map changes.  But it did.
>
> My guess is the all of the clients experienced a timeout waiting for
> resources from my server, and when nothing came they finally pulled
> from
> the steam servers.
>
> If anyone does actually know about this I would love to hear about
> it.
>
> Thanks,
>
> Chorizo Omelet
>
> Come and play! http://gs1.ender.us
>
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