Try running one server at 66 tickrate and see if this problem still
occurs.  This seems to eliminate a large number of problems.  (they
aren't just limited to doors you know)

Also this fps booster utility ... I assume its a program to adjust the
windows timer resolution, and not one of those nasty utils that someone
is trying to sell to GSPs that plays with NT5.0/5.1 kernel variables in
an attempt to make things "better" and then reverts the variables when
the util is closed.  I've seen two of those utils and both were junk
that were playing around with kernel variables that hardcore IIS
optimizers won't even mess with.  If anyone on windows really wants to
try to optimize their machine, then they need to read some good sources
on IIS optimizations.  There's several good Books and web articles about it.

Hans Vos wrote:
Hi,

We have some minor troubles with our Windows hosted Counter-Strike:
Source game servers. After a while (hard to give an exact timeframe)
usually one of two days in between, the player models start shaking
heavily, especially when walking up stairs or when a playing is
striving. We experience this problem on our tickrate 100 Windows hosted
servers. We use dual AMD Opteron servers for hosting these game servers.
We also use a FPS booster utility to ensure that the game servers run at
at 512 FPS (stable). Does anyone else experience this problem and is
there a solution for it? When we simply reboot the game server it is
okay, but after one of two days it starts again. Would be nice if there
is a more permanent solution.

Thank you for your reply.

--
Kind regards,

Hans Vos


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