I agree - looks like mani - and definitely happens on a map change - I have
had a full server tank on me at least 3 times now.  Frustrating.

I am now cutting back the tk protection options - because I think it may
have to do with those silly freeze/burn bombs




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman
Sent: Sunday, July 02, 2006 7:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

it is mani doing it,

if you remove that the servers are nice and stable.

Kingsley

----- Original Message -----
From: "Paladin82" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Monday, July 03, 2006 7:41 AM
Subject: RE: [hlds] srcds Crashing Woes


> Here is my set up.
>
> Win2k3
> DoD:S
> VAC, CVAR-X v1.0, SBS v1.1
> Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3
>
> The only time I notice a crash since the update is when one of the new
> maps loads right after the other. So for example if I load Colmar then
> Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar,
> now if I load Colmar then Anzio then Jagd or the opposite no problem.
>
> Also no errors in the logs and no I don't have access to the event logs.
>
> Very strange...
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
> On
> Behalf Of Erling K. Sæterdal
> Sent: Sunday, July 02, 2006 11:13 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] srcds Crashing Woes
>
> You should see the callstack without the symbol files, but they will
> not show the source where it crashes ( but some asm ).
> And srcds does not ship with symbol files, offcourse that could come
> in handy at times:) But most of the time when srcds crashes its the
> plugin that does something wrong ( Im my xp at least ).
>
> Want a Basic Admin Tool for your Source server?
> http://forums.alliedmods.net/showthread.php?p=343034
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
> Sent: 2. juli 2006 17:38
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] srcds Crashing Woes
>
> Well, your point about access to the Event Log on rented servers is
> very well taken and would prevents that approach, without the
> cooperation of the hoster.
>
> Now, my vs.net debugging is rusty - so I stand to be corrected but:
> do you not have to have the symbols file (.dpg or .dbg) accessible to
> vs.net in order to obtain the call stack frames, etc?  Some mods ship
> with these files
> - but not all.  (Which is to be expected, since apps compiled with "debug"
> are not quite as performant).  I have not been able to locate a
> symbols file for srcds.exe - I don't think one is shipped.
>
> The vast majority of exceptions are trappable in exception handling
> blocks.
> Exception wrapping is a bit of a coding pain, to be sure, but
> eventually, as with all good coding practices, it become habit.  Even
> if the server Event Log is not the best choice - dropping a simple "It
> was me that bombed your server" message in text file would go a long
> way to helping mod users isolate issues.  It's not a criticism - it's
> just a suggestion.
>
> I don't think downloading, installing and figuring out VS.NET Express
> is something that a lot of server admins have the time or patience to
> work through.  I don't think they should have to.
>
> greets,
> Frazer
>
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Erling K.
> Sæterdal
> Sent: Sunday, July 02, 2006 11:12 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] srcds Crashing Woes
>
> hehe,
>
> Well I'm sure we can get better at adding try/catch I certainly can.
> But adding any errors we find to event log would not be that helpful.
> As those admins who rent servers are likely not to have access to the
> event log ( Also I don't think admins are gonna check the event log
> for errors regarding their servers, their gonna check the server logs
> + admin tool logs ). So the challage is to get a meaning full error
> into there.
>
> And the reason i replyed, to make my previus email more clear. "anyone"
> should be able to find out what crashed their server ( as long as they
> can download the crash files from the srcds root folder).
> Simple download VS.net ( 2005 Express Edition is free, i assume it
> comes with a debuger ). Open the dump file. Find the callstack window,
> and there you should see what plugin last did something (You may have
> to scroll a bit down).
> Then simply contact the author of that tool, and give him the crash dump.
> Offcourse a certain way of reproducing the crash is allways better in
> my book ;)
>
> Want a Basic Admin Tool for your Source server?
> http://forums.alliedmods.net/showthread.php?p=343034
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
> Sent: 2. juli 2006 13:27
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] srcds Crashing Woes
>
> Thanks for the tip on the crashdump - trying that now to see if it
> isolates things a bit better.  As to "predicting where the bugs are
> gonna happen" - the whole point of wrapping ALL non-trivial blocks of
> code in error-reporting exception handling is exactly that "we" don't
> know where the bugs are :)
>
>
> http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32
> .aspx
>
>
> cheers,
>
> Frazer
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Erling K.
> Sæterdal
> Sent: Saturday, July 01, 2006 10:32 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] srcds Crashing Woes
>
> If your running a windows server, then your srcds generates crash dumps.
> That can be debugged in VS.net ( Off course your gonnna be limited in
> the information that's shown without the pdb files) or sends to the
> plugin developer.
> I'm sure "we" could start adding a bite more error handlig code, the
> problem is predicting where the bugs are gonna happen :)
>
>
> Want a Basic Admin Tool for your Source server?
> http://forums.alliedmods.net/showthread.php?p=343034
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
> Sent: 2. juli 2006 02:48
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] srcds Crashing Woes
>
> Thanks - already running on Windows Server 2003.  I suspect the issue
> is addons and suspect statsme, versus mani.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Saturday, July 01, 2006 8:55 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] srcds Crashing Woes
>
> Frazer,
>     As a baseline for you, I just moved both of my game servers over
> to a datacenter to a Server2003 box and they have been totally crash
> free since the update ... and as you might guess ...for the HL2DM
> server I don't use any server addons at all.
>
>
>
> ----- Original Message -----
> From: "Frazer"
> To: <hlds@list.valvesoftware.com>
> Sent: Saturday, July 01, 2006 4:31 PM
> Subject: [hlds] srcds Crashing Woes
>
>
>> Since the new update, I have been experiencing more than the usual
>> number of srcds crashes.  I suspect an addon - possibly mani or
>> statsme minimum (these are the only two I run).
>>
>> I was wondering if anyone else has been experiencing a recent
>> increase in server crashes?
>>
>> Looking at my logs, this seems to happen on a map change.  The game
>> play log for the ending map closes correctly.  The "loading map" log
>> is created and closed correctly.  The game play log for the next
>> level is opened - but the server crashes before things get started.
>>
>> Also, I am interested in which version combinations of Mani and
>> StatsMe minimum that folks are using who have reasonably stable
>> servers, since the new upgrade.
>>
>> <rant>
>> I am not a server guy, my thing is writing code.  While I am grateful
>> for the great addons and mods that are available, I am always puzzled
>> that their developers don't wrap their code in decent exception
>> handling and dump a simple message to the application or system log
>> when their dll's are about to puke.  It would be SO nice to look in
>> the event log and see something
>> like: "LameMod v2.3 unhandled My_Oopsie exception".  Then, instead of
>> the whole guessing and trial and error thing, we might be able to
>> isolate the source of problems a hell of a lot quicker.  Hell, if the
>> developer is creative in their exception logging, it can even *gasp*
>> help them find bugs!"
>>
>> Just sayin'...
>> </rant>
>>
>> Frazer
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to