actually, we're running a naked server (disabled /addons) with no
customs in rotation on windows. it crashes, oh, every other map.
rented from nuclearfallout for those keeping score at home.

On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
Well 1.1.0zi does 'work', as in; it will start and everything will appear to
be working - admin menu works and most admin commands (not slay) works from
what I could see. However, the second a player dies the server dies with it.
So in other words, its not exactly of much use... :P

The new update was not too bad; the new radar is kind of nice if you ask
me... I would however not say that a new and fancy radar is worth breaking
just about any 3rd party plugin running at any server out there though...

Surely you know by now that probably the majority of counter-strike:source
servers out there is running the mani admin plugin for an example. Has it
not occurred to you that it might be worth putting a bit extra time into
making sure that at least the major ones will be working with your new
updates?

You could for an example have a dev section at your forums, where registered
developers for the major 3rd party plugins could get access to new updates
and information a few days in advance so that they could debug and update
their plugins before the update was released to the general public. Just
throwing an idea out there, Imo _something_ should be done to improve this
either way. (The issue with updates breaking everything happens just about
every time)

It wouldn't kill you to postpone the full release a few extra days, nor
would it kill you to take better care of your customers and the people that
is actually developing for your games and running the servers making your
games the success they are! Remember that in the end valve wouldn't be this
great if there were no people interested in running game servers out there
and coding plugins and mods. Spending some extra time, effort and money to
make life a bit easier for those could be a good idea. ;)

My 2 cents...

TeX.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 01:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.

On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
> Does Mani have a fix out yet?
>
> Link
>
> Matt Albiniak wrote:
> > fyi - breaks mani-admin-plugin. please keep your hands and feet inside
> > the car at all times......
> >
> > On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> My 1 man campaign paid off
> >>
> >> Thanks guys
> >>
> >> On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >> >
> >> > Updates to Counter-Strike: Source have been released.  Unless your
are
> >> > running a Linux server that auto-updates, please hldsupdatetool to
get
> >> > the update.  The changes are:
> >> >
> >> > Counter-Strike: Source:
> >> > *       The radar display has been enhanced
> >> > *       de_train has received a High Dynamic Range (HDR) lighting
> >> > treatment, as well as some bug fixes and layout tweaks
> >> > *       The player's eye height while crouching now matches their
> >> > in-game player model eye position more closely
> >> > *       SourceTV now shows the weapon in first-person view
> >> > *       SourceTV supports the tv_transmitall command
> >> > *       Assorted exploit fixes
> >> >
> >> > Jason
> >> >
> >> > _______________________________________________
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> >> >
> >> --
> >>
> >> _______________________________________________
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> >> archives, please visit:
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> >>
> >
> >
> > --
> > Matt Albiniak
> > [EMAIL PROTECTED]
> >
> > _______________________________________________
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> > please visit:
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> >
>
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--
Matt Albiniak
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