Also add to the fact that there are some points on the map that require 3
people to cap this might not work out well for you as a server operator.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Friday, September 01, 2006 9:47 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Controlling Spawn in DOD:S
>
> Sounds good but do you think it may cause players to leave the server
> once they die rather than waiting for the round to be over... which
> could take sometime?
>
> -----Original Message-----
> From: Frazer [mailto:[EMAIL PROTECTED]
> Sent: Friday, September 01, 2006 9:33 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Controlling Spawn in DOD:S
>
>
> I can't see an obvious way - but can anyone think of a means
> to prevent
> a
> player, who has been killed, from respawning in DOD:S for a period of
> time?
> I am trying to see it if is feasible to create game conditions whereby
> "if
> you are dead, you stay dead" until the round is won or the last man is
> standing.  I am intrigued with how it might transform the
> game from its
> usual frag-fest into more of an exercise in tactics.
>
> If there are cvar or rcon commands that can accomplish this, then it
> might
> be possible to develop some kind of game manager that
> enforces this mode
> of
> play.
>
> Any ideas?
>
> Frazer
>
>
>
>
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