Also add to the fact that there are some points on the map that require 3 people to cap this might not work out well for you as a server operator.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, September 01, 2006 9:47 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Controlling Spawn in DOD:S > > Sounds good but do you think it may cause players to leave the server > once they die rather than waiting for the round to be over... which > could take sometime? > > -----Original Message----- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Friday, September 01, 2006 9:33 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Controlling Spawn in DOD:S > > > I can't see an obvious way - but can anyone think of a means > to prevent > a > player, who has been killed, from respawning in DOD:S for a period of > time? > I am trying to see it if is feasible to create game conditions whereby > "if > you are dead, you stay dead" until the round is won or the last man is > standing. I am intrigued with how it might transform the > game from its > usual frag-fest into more of an exercise in tactics. > > If there are cvar or rcon commands that can accomplish this, then it > might > be possible to develop some kind of game manager that > enforces this mode > of > play. > > Any ideas? > > Frazer > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds