Bart King wrote:
Indeed, this is a good point.

However, on my local server (which I use for development work - it
also
runs FreeBSD, but that seems to be irrelevant) I have been running a
srcds server, with 8 player slots, accessible from the Internet
(passworded), with 4 bots, changing maps every hour (no addons).  In
top, it is showing similar signs of memory leaks after running for a
few
days.

Possible test scenario, I'll have to restart it and monitor it more
closely and see if this is the case.  This would be ideal since it
wouldn't rely on real people playing on it.

If that does show the leak that is definitely a good reproduction
environment for the guys at Valve, nice catch Bart.

   Steve


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