Honestly, did people actually expect that by using Valve's wonderful, flawless, pure API, that things would just work fine forever? If I've said it once I've said it a thousand times: Valve does not care about 3rd party plugin development, much less how updates affect it.
If they did, trivial knowledge of the popular plugins in the community would have made sure that this update was scrapped or set off by default. Or, at the very least, used the correction solution of only blacklisting potentially dangerous commands, rather than all commands. I continually see people on this list who yell at me and other plugin development promoters (and usually specifically those supporting Metamod:Source, like me). Why? Because we don't "work with Valve" and "use what the Gods at Valve hath given us." I often try to convince people about how delusional that is, but with updates like this? I don't even need to try. It's just the facts: I now get to spend my Friday night rewriting my plugins' menu interfaces at the last minute because Valve doesn't think ahead. If they were to put out an update that corrects this in the next 24 hours, I will gladly post to the mailing list, "I'm sorry, and I'm glad Valve was able to see that they broke compatibility." But the only time I've ever seen a breaking change reverted was the whole menu crisis a year or so ago. And it seems taboo to even talk about it. ---David "BAILOPAN" Anderson http://www.bailopan.net/ [KBH] Keeper wrote:
I use their API ONLY for my plugin. And now it doesn't work. WAY TO GO VALVE. Jump on us for not using the supported method. Then punish us for doing what you say. Like I said. Way TO GO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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