-- [ Picked text/plain from multipart/alternative ] Thank You Whisper, That is the best thing I've read all day :)
On 18/11/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Oh no Wim, zBlock is evil > > It ruins peoples choice > > The choice to be a rating retard > The choice to use see through models and walls > The choice to not be flashed > The choice not have to deal with pesky smoke grenades > The choice not have to run pesky 3rd party programs that could get you VAC > banned > > See, its all about the clients right to choose! > > Gawd forbid people have the right to choose to play Counter-Strike:Source > against other people online the way the original creators intended. > > On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg > > Go zBlock-less servers. > > > > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote: > > > > > > Beetlemod seems to have nailed a decent solution - and I expect that > > Mani > > > will follow suit shortly. Pity that Valve continues to rely on mod > > > developers for implementing things it is too complacent to undertake > > > itself. > > > > > > Having slagged Valve one more time, I will now make a suggestion to > > them: > > > > > > It is reasonable to allow clients to control how client-side settings > > are > > > manipulated. It is also entirely reasonable that game server hosts be > > > able > > > to establish and enforce "rules of admittance". Valve has addressed > the > > > needs of the client-side part of the community - but has neglected the > > > server side. This is really very simple - implement a change - > quickly > > - > > > that allow game admins to establish configurations that insist on the > > > ability to modify certain client settings. Give them the tools to > deny > > or > > > accept players based on the client's choice to allow the changes. The > > > default setting can still be restrictive - as long as the server side > > > solution provides a means to clearly notify the player why his or her > > > connection has been closed. This way, the player is protected and > given > > > choice - and the game hoster is able to deliver an enhanced and > balanced > > > play experience to those who CHOOSE to join. > > > > > > If the mod developers can nail this solution with hours of this fiasco > > > unfolding then it can't be that difficult. > > > > > > Frazer > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > -- > > ___________________________ > > Wim 'TheUnknownFactor' Barelds > > [EMAIL PROTECTED] > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds