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Thank You Whisper,

That is the best thing I've read all day :)

On 18/11/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
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> Oh no Wim, zBlock is evil
>
> It ruins peoples choice
>
> The choice to be a rating retard
> The choice to use see through models and walls
> The choice to not be flashed
> The choice not have to deal with pesky smoke grenades
> The choice not have to run pesky 3rd party programs that could get you VAC
> banned
>
> See, its all about the clients right to choose!
>
> Gawd forbid people have the right to choose to play Counter-Strike:Source
> against other people online the way the original creators intended.
>
> On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
> >
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> > [ Picked text/plain from multipart/alternative ]
> > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
> > Go zBlock-less servers.
> >
> > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
> > >
> > > Beetlemod seems to have nailed a decent solution - and I expect that
> > Mani
> > > will follow suit shortly.  Pity that Valve continues to rely on mod
> > > developers for implementing things it is too complacent to undertake
> > > itself.
> > >
> > > Having slagged Valve one more time, I will now make a suggestion to
> > them:
> > >
> > > It is reasonable to allow clients to control how client-side settings
> > are
> > > manipulated.  It is also entirely reasonable that game server hosts be
> > > able
> > > to establish and enforce "rules of admittance".  Valve has addressed
> the
> > > needs of the client-side part of the community - but has neglected the
> > > server side.  This is really very simple - implement a change -
> quickly
> > -
> > > that allow game admins to establish configurations that insist on the
> > > ability to modify certain client settings.  Give them the tools to
> deny
> > or
> > > accept players based on the client's choice to allow the changes.  The
> > > default setting can still be restrictive - as long as the server side
> > > solution provides a means to clearly notify the player why his or her
> > > connection has been closed.  This way, the player is protected and
> given
> > > choice - and the game hoster is able to deliver an enhanced and
> balanced
> > > play experience to those who CHOOSE to join.
> > >
> > > If the mod developers can nail this solution with hours of this fiasco
> > > unfolding then it can't be that difficult.
> > >
> > > Frazer
> > >
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > ___________________________
> > Wim 'TheUnknownFactor' Barelds
> > [EMAIL PROTECTED]
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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>
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