We use BeetlesMod, and the admin_rates <player> command will show you that
players rate, cl_updaterate, cl_cmdrate, cl_interpolation and cl_interp
settings. I'm fairly sure Mani does this in his admin tool as well.


----- Original Message -----
From: "Roger Stumbaugh" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Wednesday, November 22, 2006 1:32 PM
Subject: RE: [hlds] Re: Release: plugin to reset cl_restrict_server_commands


> How can you see the players rates?
>
> Roger Stumbaugh
> CCNA, MCSE
> Cumberland Computer & Network Services
> 606a North Centre Street
> Cumberland, MD 21502
> 301-777-1874
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Wednesday, November 22, 2006 9:08 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Re: Release: plugin to reset
cl_restrict_server_commands
>
> Agreed.
>
> -----Original Message-----
> From: artiecs [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, November 21, 2006 4:03 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Re: Release: plugin to reset
> cl_restrict_server_commands
>
>
> It's only useless with respect to players who want to exploit stuff. Rate
> hackers and the like will immediately change it back. So if people want to
> play with shitty rates, and interp set at like 0.3 so they can still kill
> someone 5 seconds after that person goes around a corner, we will not be
> able to force their rates/interp/etc to something reasonable, and instead
> will just ban them and move on. Even if they change that cl_restrict cvar
> back, we can see what they're runnin their settings at, and take any
> appropriate action if needed.We have a lot of cool peeps who play on our
> servers and don't need shitheads like that to fill the place up, so no
loss.
>
> It's very usefull with respect to the admins and legit players on our
> servers who want to know "when will the server be fixed?". These people
> aren't looking to exploit anything, they just want to play a game, and the
> admins want to know why various commands won't work, and everyone wants to
> know why some or all of the functionallity of various game enhancing
plugins
> we run doesn't work I tell them that the server is running perfect, that
> Valve broke their client, and explain how to fix it. For the technically
> oriented peeps this is a simple matter. But we also have everyday folk who
> maybe are firefighters, or cut fish for a living etc. You start talking
> about changing stuff, no matter how simple it is (one setting change in
this
> case) and it's a long drawn out conversation, especially when you're
trying
> to do it in a game server that only allows you to write a couple lines of
> text at a time, and that text gets quickly lost in the flow of what else
is
> going on in the game. Multipy that by many dozens of users and it goes far
> beyond being a pain in the ass.
>
> If running our servers was something I got paid for (which it IS NOT) then
> I'd love the extra job security brought by this fiasco. But since I
operate
> servers for free (and some of us PAY to provide them to everyone in
general
> for free) I'de prefer to not have to become a full time volunteer help
desk
> operator in order to do so. So on that note, a BIG BIG THANKS to Lduke for
> closing my helpdesk (at least for now) and automating for us something
that
> has been consuming a ton of my time these past few days, manually walking
> any endless number of people through how to 'unbreak' their clients.
>
> LDuke is da man!!!
>
> Artie
>
>
>
> ----- Original Message -----
> From: "Jason Smith" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Tuesday, November 21, 2006 12:59 PM
> Subject: RE: [hlds] Re: Release: plugin to reset
cl_restrict_server_commands
>
>
> --
>
> [ Picked text/plain from multipart/alternative ]
> this is useless if they can change it back.
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re:
> [hlds] Re: Release: plugin to reset cl_restrict_server_commands> Date:
Mon,
> 20 Nov 2006 14:13:08 -0700> > --> [ Picked text/plain from
> multipart/alternative ]> It should, although there is no way to stop the
> player from changing it back> to 1 after saying OK or aliasing it before
> they join. It will probably be> more helpful for things like GunGame where
> the plugin functionality relies> on client commands.> > There are probably
> things that could make it harder to get around, but I> hate joining a
server
> and having cl_cmdrate and cl_updaterate set to 101> which is way too high
> for my home connection. :)> > > > On 11/20/06, Roman Hatsiev
> <[EMAIL PROTECTED]> wrote:> >> > Will it work with cvar-x and zblock?> >>
>
> On 20/11/06, LDuke <[EMAIL PROTECTED]> wrote:> > > --> > > [ Picked
> text/plain from multipart/alternative ]> > > I just released a plugin to
set
> cl_restrict_server_commands to 0 on> > clients> > > who have it set to 1.
> The plugin checks the first time a player spawns> > onto> > > a team
> (including on map changes) and if cl_restrict_server_commands is> > set> >
>
> to 1, the plugin will change it to 0.> > >> > > I've taken Roman Hatsiev's
> idea and added a notice to the players that> > the> > > server requires
> running client commands. The player can then either> > click OK> > > to
play
>  on that server or disconnect if they're not comfortable playing> > on a>
>
> > server that will run client commands.> > >> > > Screenshot:
> http://x5.freeshare.us/123fs1389794.jpg> > > Download:
> http://www.lduke.com/plugins/clientcommand_reset.php> > >> > > I'm hoping
> that since a warning is provided, Valve won't block this> > method> > > in
> the future.> > >> > > Grant> > > (L. Duke)> > > --> > >> > >
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