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Mod developers have no obligation what-so-ever to improve Valves products by 
adding features and customisations people want and like which improve the sales 
and reputation of Valves products, and server operators have no obligation 
what-so-ever to operate servers which allow Valves products to be used by 
Valves customers.

Now do you really think that people are going to keep buying, supporting, and 
helping improve Valves products by developing mods and running servers when 
their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers play 
on they Valve loose out in terms of reputation and user base. I personally envy 
the CS 1.6 guys, at least they know what they have, where as the CS : S 
community have things which may not be there tomorrow. With all this in mind is 
it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S?

After the "fun" I've seen with Valves attitude towards mods and server 
operators I'd be surprised if they see another big hit in the same league as CS 
: S because the technical people who can operate servers for their next big 
game will just think "Do I want more cr*p like I have with the CS : S 
server.... nahhh".

To sum up, it's true have no obligation to support server plugins, but in the 
long run they loose out the most by not doing so.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Counter-Strike: Source Update Released> Date: Tue, 12 Dec 2006 09:15:56 
> +0100> > --> [ Picked text/plain from multipart/alternative ]> VALVe has no 
> obligation what-so-ever to even support server plugins, the> fact that they 
> do, and provide their own API for doing so is a large plus.> The API is 
> actually useful for most of any general purposes (hence why Mani> Matti and 
> "general purpose" plugins all have no problem using the provided> API). As 
> for the people that want to hack into the game down to it's roots,> that's 
> not VALVe problem.> > On 12/12/06, artiecs <[EMAIL PROTECTED]> wrote:> >> > 
> Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM> > 
> startup line in there (with all plugins disabled in the MM config). Got> > 
> the> > new version now and it seems to be running good.> >> > Artie> >> > 
> ----- Original Message -----> > From: "Dan E" <[EMAIL PROTECTED]>> > To: 
> <hlds@list.valvesoftware.com>> > Sent: Monday, December 11, 2006 10:59 PM> > 
> Subject: Re: [hlds] Counter-Strike: Source Update Released> >> >> > > Updates 
> always replace the gameinfo.txt file, so you> > > have to remember to put the 
> GameBin line back in there> > > so that MM loads correctly after an update. 
> And Bailo> > > released it, so far so good :) w00t.> > >> > > Dan> > >> > > 
> --- artiecs <[EMAIL PROTECTED]> wrote:> > >> > > > It breaks Source Metamod, 
> at least on 2 of our> > > > servers that were running it,> > > > one of which 
> was a Gungame server so that's hosed.> > > >> > > > Valve would you PLEASE 
> make that god forsaken POS> > > > API in Source and make it> > > > something 
> usefull so that people will actually use> > > > it. It's getting old> > > > 
> having to troubleshoot and fix servers everytime> > > > there's an update. 
> Broken> > > > servers for what?? Broken so that 3 pistols can be> > > > 
> stronger and the leaf> > > > quality in Militia can be improved!! What a sad> 
> > > > joke, and we're the> > > > punchline. How I long for the old days when 
> updates> > > > came once every 6> > > > months.> > > >> > > > Here's an 
> idea.....How about not messing with the> > > > leafs in Militia, cause> > > > 
> noone gives a shit what they look like....and> > > > instead make the API 
> usefull.> > > > Yeah yeah I know, I'm askin for way too much here.> > > >> > 
> > > Artie> > > >> > > >> > > > ----- Original Message -----> > > > From: 
> "{MDA} Spotta" <[EMAIL PROTECTED]>> > > > To: <hlds@list.valvesoftware.com>> 
> > > > Sent: Monday, December 11, 2006 6:12 PM> > > > Subject: RE: [hlds] 
> Counter-Strike: Source Update> > > > Released> > > >> > > >> > > > > Does it 
> break mani?!?!?!> > > > >> > > > > Sorry!> > > > >> > > > > Spotta> > > > >> 
> > > > > -----Original Message-----> > > > > From: [EMAIL PROTECTED]> > > > > 
> [mailto:[EMAIL PROTECTED] On> > > > Behalf Of Jason Ruymen> > > > > Sent: 11 
> December 2006 22:40> > > > > To: hlds_linux@list.valvesoftware.com;> > > > 
> hlds@list.valvesoftware.com;> > > > > hlds_announce@list.valvesoftware.com> > 
> > > > Subject: [hlds] Counter-Strike: Source Update> > > > Released> > > > >> 
> > > > > A required update for Counter-Strike: Source has> > > > been 
> released. Please> > > > > run hldsupdatetool to get the update. The> > > > 
> specific changes include:> > > > >> > > > > Counter-Strike: Source:> > > > > 
> - Increased ES57, Compact 228 and Dual Elites> > > > damage by 25%> > > > > - 
> Lowered allowed number of dropped weapons in a> > > > level to prevent gun> > 
> > > > spamming> > > > > - Updated foliage quality in cs_militia> > > > >> > > 
> > > Jason> > > > >> > > > >> > > > >> > > > > 
> _______________________________________________> > > > > To unsubscribe, edit 
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> > > >> > > > >> > > > > _______________________________________________> > > 
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> archives,> > > > please visit:> > > > >> > > > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > > >> > > >> > > > 
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> >> > >> >> > 
> ____________________________________________________________________________> 
> > ________> > > Have a burning question?> > > Go to www.Answers.yahoo.com and 
> get answers from real people who know.> > >> > > 
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> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > --> 
> ___________________________> Wim 'TheUnknownFactor' Barelds> [EMAIL 
> PROTECTED]> --> > _______________________________________________> To 
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