Will do some more checking to make sure but looks like vanilla centos
4.4 so 2.6.9-42.0.3 kernel, test box is AMD XP2600 with 1 gig of RAM
in Dual Channel on nforce2 chipset.

I'm guessing you were using 64bit flavour as we tried same OS but
64bit version of the kernel running on a Virtual Machine and saw time
drifts etc & nasty spiking we thought this was an issue running srcds
under vm with 1000hz. we noted when doing this under vm that srcds ran
better with compile maxing the cpu out in the background!
unfortunately don't have a 64bit test box, so VM running on 64bit
boxen was only option to run a 64bit kernel..was surprised that 32bit
ran nicer but we put this down to using virtualization software to run
srcds on 64bit kit..

if anyone wants to donate some 64bit kit to test further lol please send to...

Whisper can you test on a 32bit system to see if this matches up with
what we are seeing?

Message: 7
Date: Wed, 31 Jan 2007 12:08:43 +1100
From: Whisper <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: hlds digest, Vol 1 #5199 - Wine & Dine!
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Which kernel version were you using?

I have seen this fps fluctuation as well under Linux, when trying to help
setup SRCDS on a Linux box and the server fps is all over the place for what
appears to be little to no reason at all.

On 1/31/07, Tim Renshaw <[EMAIL PROTECTED]> wrote:
>
> wine performance sucks for direct x games think slide show on modest
> hardware, would be ok with cs1,6/hl1 mods etc as you still have open
> gl which runs nicely in WINE.. but valve didn't bother with open gl in
> hl2 based mods,
>
> Even though we run windows boxen, have tested scrds under centos and
> it worked fine, pain in arse to set up with 1000mhz kernel but runs
> nice have no idea what fluctations chappie was speaking of didnt see
> them!
>
> if was setting up again would probably use linux, over windows is nice
> haveing autoupdate work and just having a shell script bootup game
> with no gui or any clutter..
>
> currently interested in knowing why dods seems to run much nicer than
> css on same box lower latency, less cpu & more player spots.. badly
> optimised code in css but not in dods?..even though I 'm guessing they
> use much of same hl2 code base, anybody else here seeing simlar..or is
> my setup just quirky?
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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