You know that you can fliter those servers in the steam list. Steam still shows them as bots. And steam will give a little bot icon if there are bots playing (or Souretv)
----- Original Message ----- From: "Jason O. Washburn" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Saturday, February 03, 2007 2:35 AM Subject: RE: [hlds] DOD:S Bots
Edward what bot's are you using? Jason -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, February 02, 2007 9:40 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] DOD:S Bots Yup. However, in my DOD:S server I have bots that are in the game and can shoot at you.. well, shoot at something... okay, randomly shoot, but at least they're in the game and you can shoot them. My understanding is, no real Bots in DOD:S until Valve releases the source code... I may be wrong. -----Original Message----- From: Jason O. Washburn [mailto:[EMAIL PROTECTED] Sent: Friday, February 02, 2007 5:58 PM To: hlds@list.valvesoftware.com Subject: [hlds] DOD:S Bots Last night while helping a friend setup his network and load steam to play DOD:S I went to 4 servers that appeared to be full and not one of them had a single person playing. I usually play on servers that do not use the spectator bot ploy so I've never felt how irritating this this is to new players. I really think this exploit should be removed by valve. Who knows how many servers you would have to visit before you actually could find one with people actually playing on it. I would rather see empty servers than have fake full ones. For the best possible scenario I would actually prefer to have DOD:S bots just like CS:S. Why shouldn't DOD:S have bots? It's the same engine as CS:S right? Anyone else feel this way? Jason -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, February 02, 2007 4:42 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] The Ship Update Released A required update for The Ship has been released. To receive the update please hldsupdatetool. The changes include: - Fixed crash bug when players disconnect from Raifucu Maru while in water - Fixed client crash when team scoreboard visible during map change - Added missing file msvcr71.dll Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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