This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] *** If this topic has already been discussed I apologize, I just joined the hlds mailing list again. ***
We are experiencing a rather alarming problem that I would like to get some insight on. How do servers get queried in the Game List? Meaning what determines which servers get queried first? We just got setup on a new subnet range where the first Octect is '208'. After further investigating servers appear to show up based on my personal home IP address rather than latency. For example. My personal IP begins with octect '70'. The servers begin to list in the game list in this order. 70.* 71.* and 69.* 72.* and 68.* 73.* and 67.* 74.* and 66.* 75.* and 65.* etc. Servers in the 200.* ranges do not appear in the list until the very end of the query. This appears to be the case for multiple people from my investigating. When I set the following filters (Counter-Strike / US-East) it will sometimes take 10-15 minutes just for 200.* servers to show up in the list if at all. But if I switch the Location to US-West the 200.* servers show up much quicker same with the 'All' location filter. Is there a reason that the game server list functions this way and if so why? Thank you for any insight that you may have. ____________________ Brandon -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds