Actually, not much once the level loads. We CRC appropriate materials
(based upon your pure server whitelist settings) on map change so it
needs to read a bunch off files off disk at that point (its doing it
already anyway due to the map change itself). Once the server spawns the
only overhead is users reporting files they load to the server, the
bandwidth hit of this is very minimal however.

Client side it does incur a little more memory usage (to start tracking
some things about files) but again its in the noise compared to the
texture memory games use :)

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, April 25, 2007 6:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

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[ Picked text/plain from multipart/alternative ]
Huge news for online competitive Counter-Strike:Source

1 silly question Alfred

Do you expect an increase in required server resources for sv_pure to 1
?

Thanks

On 4/26/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> We have done another update to the Source Engine Dedicated server
beta.
> This one is a BIG update, in particular we have added a pure server
mode
> (can you say whoop?).
>
> To get the beta run the hldsupdatetool with "-beta srcds0407". To test
> the pure server functionality you also need to run the beta client,
you
> do this by adding "-beta srcds0407" to your Steam command line.
>
> This version also fixed several reported bugs when using
> "sv_master_legacy_mode 0", please try it again if you found bugs with
> this setting previously.
>
>
> Detailed changes for this beta update are:
>
> - In-game server browser only shows human players in the player counts
> column. Bots column now shows number of bots instead of a "some bots"
/
> "no bots" icon.
> - Fixed servers with bots reporting incorrect number of bots when
> sv_master_legacy_mode was set to 0.
> - Fixed user names reported as "unconnected" when > 32k players had
> connected to the server.
> - Expanded the disconnect reason dialog.
> - Make sv_contact FCVAR_NOTIFY
> - Added a "cl_language" cvar that seeds itself from
> HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> - Added IServerGameClients::NetworkIDValidated
> - Made maximum rate 1000Kb/s.
>
> Pure Servers
> ============
>
> Server can now force the client to match the server's files. If the
> server sets sv_pure to 1, it'll load
> pure_server_whitelist.txt from the game path, which specifies sets of
> files that are allowed to come from
> Steam, allowed to come from disk, and require CRC checks.
>
> When the client connects to a server and receives the whitelist, it
> reloads resources that may be "dirty"
> (like the client loaded the file off disk but the server only allows
> the file to come from Steam).
>
> The server can set sv_pure_trace to show which files clients are
> requesting CRCs for.
> By default, the server will just show a warning when a client has a
> mismatched file. If they set
> sv_pure_kick_clients to 1, then the server will kick clients that have
> mismatching files.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, April 05, 2007 2:13 PM
> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>
> There is an update to the beta. Run the update tool again with the
beta
> parameter ("-beta srcds0407") to get the update.
>
> This update fixes the lagging problem seen earlier in the week when
> certain backend services are unavailable.
>
> - Alfred
>
> Alfred Reynolds wrote:
> > We have a beta update for the Source Engine available for Dedicated
> > servers. To get the update run the hldsupdatetool with "-beta
> > srcds0407"
> > on the command line.
> >
> > This update addresses some lag issues that have been seen when
running
> > the Source Engine (in particular, it programmatically does something
> > similar to using the net_queuesplits cvar).
> >
> > - Alfred
> >
> > _______________________________________________
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>
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