I've tested with 3 different clients so far, and none have experienced a crash when trying to connect.
All 3 clients use net_graph 3, and are running the "-beta srcds0407" switch. If anyone feels like testing, I have a server setup with the latest beta, with sv_pure 1 configured. Connect to 202.58.54.105:27015 Regards, Adam. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Tuesday, 5 June 2007 4:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Beta Update OK, I tracked the crash down to a single setting in my client config.cfg for CSS. If you have net_graph set to anything except "0" it will cause the crash. I verified that changing this single parameter made all my other systems crash the same way. net_graph "3" does not cause HL2DM or DOD:S to crash however. Cheers! KevinO ----- Original Message ----- From: "Kevin Ottalini" To: <hlds@list.valvesoftware.com> Sent: Monday, June 04, 2007 11:10 PM Subject: Re: [hlds] Source Engine Beta Update >I have a second and third client on different machines that I just beta >updated and they both appear to run ok, although one of them crashed >out the first time I tried to connect to a server. The second time >it connected and ran fine. > > The system that crashes has a 6800 Ultra with the latest vid drivers, > the ones that don't crash have a 6800Ultra or a 5900Ultra. > > One symptom on the machine that crashes is that I get a splash > background but never see any text before it crashes. > I tried (with no change) -dev -condebug -toconsole -window -dxlevel 70 > > ah, the condebug helped and gave me this: > > CSoundEmitterSystem: Registered 835 sounds > CResponseSystem: scripts\talker\response_rules.txt (15 rules, 76 > criteria, and 16 responses) maxplayers set to 32 maxplayers set to 32 > Heap: 256.00 Mb > Steam config directory: e:/program files/steam/config Parsed 359 text > messages Couldn't find custom font file 'resource/HL2EP2.ttf' > Couldn't find custom font file 'materials/vgui/fonts/buttons_32.vbf' > execing config.cfg > cc_lang = > Sound Initialization > Set primary sound buffer format: yes > Using secondary sound buffer > 2 channel(s) > 16 bits/sample > 44100 samples/sec > DirectSound initialized > Sound sampling rate: 44100 > 2 CPUs (1 physical), Frequency: 3.2 Ghz, Features: GenuineIntel SSE > SSE2 MMX RDTSC CMOV FCMOV execing valve.rc > > Removed font resource e:\program files\steam\steamapps\<steam > acct>\counter-strike source\hl2\resource\halflife2.ttf on attempt 1. > Removed font resource e:\program files\steam\steamapps\<steam > acct>\counter-strike source\hl2\resource\halflife2.ttf on attempt 2. > Removed font resource e:\program files\steam\steamapps\<steam > acct>\counter-strike source\cstrike\resource\cs.ttf on attempt 1. > Removed font resource e:\program files\steam\steamapps\<steam > acct>\counter-strike source\cstrike\resource\csd.ttf on attempt 1. > Removed font resource e:\program files\steam\steamapps\<steam > acct>\counter-strike source\cstrike\resource\cstrike.ttf on attempt 1. > Removed font resource e:\program files\steam\steamapps\<steam > acct>\counter-strike source\cstrike\resource\cslogo.ttf on attempt 1. > Reference Count for Material ___error (2) != 0 Reference Count for > Material __lookupviewpanel (2) != 0 Reference Count for Material > debug/debugempty (1) != 0 Reference Count for Material > debug/debugwireframe (1) != 0 Reference Count for Material > debug/debugtranslucentsinglecolor (2) != 0 Reference Count for > Material debug/debugtranslucentvertexcolor (1) != 0 Reference Count > for Material debug/debugworldwireframe (1) != 0 Reference Count for > Material debug/debugworldwireframezbuffer (1) != 0 Reference Count for > Material debug/debugbrushwireframe (1) != 0 Reference Count for > Material debug/debugdecalwireframe (1) != 0 Reference Count for > Material debug/debuglightmap (1) != 0 Reference Count for Material > debug/debuglightmapzbuffer (1) != 0 Reference Count for Material > debug/debugluxels (1) != 0 Reference Count for Material > debug/debugleafviswireframe (1) != 0 Reference Count for Material > debug/debugwireframevertexcolor (1) != 0 Reference Count for Material > debug/debugwireframevertexcolorignorez (1) != 0 Reference Count for > Material engine/lightsprite (1) != 0 Reference Count for Material > engine/shadowbuild (1) != 0 Reference Count for Material > debug/debugmrmwireframe (1) != 0 Reference Count for Material > engine/writez (1) != 0 Reference Count for Material vgui/white (2) != > 0 Reference Count for Material voice/icntlk_pl (1) != 0 Reference > Count for Material decals/simpleshadow (1) != 0 Reference Count for > Material sprites/radio (1) != 0 Reference Count for Material > engine/modulatesinglecolor (1) != 0 Reference Count for Material > particle/screenspace_fog (1) != 0 > > > > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Monday, June 04, 2007 10:13 PM > Subject: RE: [hlds] Source Engine Beta Update > > >> Okay, we will check it out. >> >> Kevin Ottalini wrote: >>> I can confirm that the Beta client CSS crashes when it gets to the >>> splash screen (not even connecting to a server). >>> HL2DM and DOD:S are ok. >>> >>> Event Type: Information >>> Event Source: Application Popup >>> Event Category: None >>> Event ID: 26 >>> Date: 6/4/2007 >>> Time: 9:59:32 PM >>> Description: >>> Application popup: Counter-Strike Source: hl2.exe - Application >>> Error >>> : The instruction at "0x0f943e2c" referenced memory at "0x0d74a1a0". >>> The memory >>> could not be "read". >>> >>> It is creating an 81K minidump. >>> >>> KevinO >>> >>> >>> ----- Original Message ----- >>> From: "Ray" >>> To: <hlds@list.valvesoftware.com> >>> Sent: Monday, June 04, 2007 9:15 PM >>> Subject: RE: [hlds] Source Engine Beta Update >>> >>> >>>> >>>> It verified...updated...crashed >>>> Ray >>>> >>>> >>>> At 12:05 AM 6/5/2007, you wrote: >>>>> Verify your client install (right click, choose properties and >>>>> then the verify button). >>>>> >>>>> - Alfred >>>>> >>>>> Ray wrote: >>>>>> Beta Client crashs without connecting to any server. Ray >>>>>> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds