-- [ Picked text/plain from multipart/alternative ] Plane with no normal error? the map was fine 4 day s ago i took a short break and its just grr being retarded and now its not compiling All i did today was add a computer and a window and extend vents nothing with vertex's Thanks, The Management "Im goin to Disneyland" -Campin Carl
> Date: Fri, 24 Aug 2007 06:26:10 -0700> From: [EMAIL PROTECTED]> Subject: hlds > digest, Vol 1 #5514 - 7 msgs> To: hlds@list.valvesoftware.com> > Send hlds > mailing list submissions to> hlds@list.valvesoftware.com> > To subscribe or > unsubscribe via the World Wide Web, visit> > http://list.valvesoftware.com/mailman/listinfo/hlds> or, via email, send a > message with subject or body 'help' to> [EMAIL PROTECTED]> > You can reach > the person managing the list at> [EMAIL PROTECTED]> > When replying, please > edit your Subject line so it is more specific> than "Re: Contents of hlds > digest..."> > > Today's Topics:> > 1. cl_cmdrate +67 (Sean Rowswell)> 2. RE: > cl_cmdrate +67 (Keeper)> 3. RE: hlds digest, Vol 1 #5513 - 2 msgs (Jim Long)> > 4. RE: cl_cmdrate +67 (Sean Rowswell)> 5. + command line parameter (Munra > -hlds)> 6. Re: + command line parameter (Wim Barelds)> 7. RE: + command line > parameter (Munra -hlds)> > --__--__--> > Message: 1> From: "Sean Rowswell" > <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> Date: Thu, 23 Aug > 2007 23:49:19 +0800> Subject: [hlds] cl_cmdrate +67> Reply-To: > hlds@list.valvesoftware.com> > This is a multipart message in MIME format.> > --> [ Picked text/plain from multipart/alternative ]> The is only refers to > Counter-Strike:Source (although it may happen in other> mods).> > > > What > exactly does cl_cmdrate +67 do?> > Why does the scoreboard reflect the > clients ping as 5ms after inputting> cl_cmdrate +67? (Even if the clients > ping in net_graph is a massive 100ms)> > Even after inputting cl_cmdrate +67 > into a clients console if you prompt> cl_cmdrate it shoes the value "67" but > if you use the new server query> (implemented by Valve only a short while > ago) it returns "+67" - Why is> this?> > > > When using cl_cmdrate +67 for me > it appears that I see enemies a lot earlier> than with it set to cl_cmdrate > 67 - kind of like I no longer have an> interpolation delay (eg. like having > cl_interpolate set to 0); this is> obviously just speculation however.> > > > > Let me explain the above in a hypothetical example:> > cl_cmdrate 67> > I > hide behind a corner.> > I get shot and die.> > I then see the player appear > in front of me (about 250ms after dying).> > > > cl_cmdrate +67> > I hide > behind a corner.> > I see a player appear in front of me.> > I get shot and I > fire back.> > (Note: This example would occur much more often on servers that > have obvious> interpolation issues / lag)> > > > If this has been discussed > before please forgive me (and also let me know> where I can find the > discussion J).> > > > Cheers.> > --> > > > --__--__--> > Message: 2> From: > "Keeper" <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> Subject: RE: > [hlds] cl_cmdrate +67> Date: Thu, 23 Aug 2007 12:09:52 -0400> Reply-To: > hlds@list.valvesoftware.com> > I had discussed this once in the linux group.> > > Putting a +67 sets your command rate at the lowest allowed by the server.> > The reason being is the "67" is convertible to a number, while converting> > "+67" to a number yields 0.> > The scoreboard and the net_graph 3 are > calculated differently. The> net_graph 3 is more exact, while the scoreboard > doesn't take into account> this problem.> > The game will make your minimum > ping on the scoreboard 5, so when you do> this your number should drift down > to 5. But if you look at your net_graph> 3 results, you will see it doesn't > change it at all.> > The other effect you are seeing is because you have > essentially gone from 67> to the server minimum, which could cause a > difference in game play.> > Keeper> > > > > --__--__--> > Message: 3> From: > Jim Long <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> Date: Thu, > 23 Aug 2007 14:13:30 -0600> Subject: [hlds] RE: hlds digest, Vol 1 #5513 - 2 > msgs> Reply-To: hlds@list.valvesoftware.com> > --> [ Picked text/plain from > multipart/alternative ]> > Question about soundlist.txt in Mani_Admin mod.> > > I have a lot of sounds on the server - I discovered that the server (Which => > is Linux) only plays them (the .mp3 files) if they are sampled at 44Khz. => I > have a question - How many sound files are you limited to in the soundlis=> > t.txt. I can't seem to go any higher than 12 menu pages with 7 choices on=> > each.> > Is there a Mani_server.cfg svar that limits the number of sounds?> > > Thanks> > > > > Date: Mon, 20 Aug 2007 06:27:00 -0700> From: [EMAIL > PROTECTED]> are.com> Subject: hlds digest, Vol 1 #5513 - 2 msgs> To: [EMAIL > PROTECTED]> tware.com> > Send hlds mailing list submissions to> [EMAIL > PROTECTED]> .com> > To subscribe or unsubscribe via the World Wide Web, > visit> http://l=> ist.valvesoftware.com/mailman/listinfo/hlds> or, via email, > send a message => with subject or body 'help' to> [EMAIL PROTECTED]> > You => > can reach the person managing the list at> [EMAIL PROTECTED]> m> > When > replying, please edit your Subject line so it is more specific> t=> han "Re: > Contents of hlds digest..."> > > Today's Topics:> > 1. RE: Linux a=> nd > custom maps ([EMAIL PROTECTED])> 2. Re: Linux and custom maps (Kevin O=> > ttalini)> > -- __--__-- > > Message: 1> From: <[EMAIL PROTECTED]>> To: <hld=> > [EMAIL PROTECTED]>> Subject: RE: [hlds] Linux and custom maps> Date:=> Sun, > 19 Aug 2007 14:46:51 -0700> Reply-To: hlds@list.valvesoftware.com> > => > qUiCkSiLvEr -- Which tool are you using to show the errors in the posted> p=> > ictures?> > -----Original Message-----> From: [EMAIL PROTECTED]> .com> > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalin=> i> Sent: Saturday, > August 18, 2007 9:13 PM> To: [EMAIL PROTECTED]> > Subject: Re: [hlds] Linux > and custom maps> > This is source (SRCDS) serve=> rs Ooks not HLDS.> > > > ----- Original Message -----> From: "Ook"> To: <hlds=> > @list.valvesoftware.com>> Sent: Saturday, August 18, 2007 8:52 PM> Subject:=> > Re: [hlds] Linux and custom maps> > > > Huh - I didn't know this. Why is t=> > his? I've spent a bit of time hacking> > entities in the c maps, and of (op=> > 4) maps, and I can tell you how very> > easy> > it it to crash a server if => > it doesn't like the entities, or combination of> > entities :-D> >> > -----=> > Original Message -----> > From: "Kevin Ottalini" To: <[EMAIL PROTECTED]> > are.com>> > Sent: Saturday, August 18, 2007 7:10 PM> > Subject: Re: [hlds] => > Linux and custom maps> >> >> >>I ran into this problem on one of my maps so=> > I rented a linux server and> >> debugged the map.> >>> >> Win32 Servers se=> > e the error(s) also but they graciously display a warning> >> message and g=> > o on instead of segfaulting.> >>> >> Fixing the problem entails moving the => > offending entities so they don't> >> intersect with the world or other enti=> > ties.> >> In some cases this requires a map recompile - in all cases this c=> > hanges> >> the> >> BSP so it's best if the original map author does the upd=> > ate.> >>> >> If the problem isn't too severe, I can hotpatch the BSP so tha=> > t you can> >> run> >> the map on the server (and remain compatible with the=> > map on the client's> >> machines).> >>> >> qUiCkSiLvEr> >>> > > __________=> > _____________________________________> To unsubscribe, edit your list prefe=> > rences, or view the list archives,> please visit:> http://list.valvesoftwar=> > e.com/mailman/listinfo/hlds> > > > > -- __--__-- > > Message: 2> From: > "Kevin=> Ottalini" <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> > Su=> bject: Re: [hlds] Linux and custom maps> Date: Sun, 19 Aug 2007 15:58:54 > -0=> 700> Reply-To: hlds@list.valvesoftware.com> > That's just the normal > source=> engine, nice it shows us things like that> isn't it!> > Just make > sure you=> are in developer 2 mode with sv_cheats 1 set on a> listenserver to > review => a map with problems.> > That map also has a cubemap problem (IE: > none!) tha=> t the author needs to fix> as well.> > > ----- Original Message > -----> From=> : taytrrs> To: <hlds@list.valvesoftware.com>> Sent: Sunday, > August 19, 2007=> 2:46 PM> Subject: RE: [hlds] Linux and custom maps> > > > > qUiCkSiLvEr -- W=> hich tool are you using to show the errors in the posted> > > pictures?> >> >=> -----Original Message-----> > From: [EMAIL PROTECTED]> > > [=> mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini> > Se=> nt: > Saturday, August 18, 2007 9:13 PM> > To: hlds@list.valvesoftware.com> >=> > Subject: Re: [hlds] Linux and custom maps> >> > This is source (SRCDS) ser=> > vers Ooks not HLDS.> >> >> > ----- Original Message -----> > From: "Ook"> >=> > To: <hlds@list.valvesoftware.com>> > Sent: Saturday, August 18, 2007 8:52 => > PM> > Subject: Re: [hlds] Linux and custom maps> >> >> >> Huh - I didn't kn=> > ow this. Why is this? I've spent a bit of time hacking> >> entities in the => > c maps, and of (op4) maps, and I can tell you how very> >> easy> >> it it t=> > o crash a server if it doesn't like the entities, or combination> >> of> >>=> > entities :-D> >>> >> ----- Original Message -----> >> From: "Kevin Ottalin=> > i" To: <hlds@list.valvesoftware.com>> >> Sent: Saturday, August 18, 2007 7:=> > 10 PM> >> Subject: Re: [hlds] Linux and custom maps> >>> >>> >>>I ran into => > this problem on one of my maps so I rented a linux server and> >>> debugged=> > the map.> >>>> >>> Win32 Servers see the error(s) also but they graciously=> > display a> >>> warning> >>> message and go on instead of segfaulting.> >>>=> > > >>> Fixing the problem entails moving the offending entities so they don'=> > t> >>> intersect with the world or other entities.> >>> In some cases this => > requires a map recompile - in all cases this changes> >>> the> >>> BSP so i=> > t's best if the original map author does the update.> >>>> >>> If the probl=> > em isn't too severe, I can hotpatch the BSP so that you can> >>> run> >>> t=> > he map on the server (and remain compatible with the map on the> >>> client=> > 's> >>> machines).> >>>> >>> qUiCkSiLvEr> >>>> > > > > -- __--__-- > > > ______=> _________________________________________> To unsubscribe, edit your > list p=> references, or view the list archives, please visit:> > http://list.valvesoft=> ware.com/mailman/listinfo/hlds> > > > End of hlds > Digest> _________________________________________________________________> > Learn. Laugh. Share. Reallivemoms is right place!> > http://www.reallivemoms.com?ocid=3DTXT_TAGHM&loc=3Dus> --> > > --__--__--> > > Message: 4> From: "Sean Rowswell" <[EMAIL PROTECTED]>> To: > <hlds@list.valvesoftware.com>> Subject: RE: [hlds] cl_cmdrate +67> Date: Fri, > 24 Aug 2007 09:26:55 +0800> Reply-To: hlds@list.valvesoftware.com> > This is > a multipart message in MIME format.> --> [ Picked text/plain from > multipart/alternative ]> "Putting a +67 sets your command rate at the lowest > allowed by the server.> > The reason being is the "67" is convertible to a > number, while converting> > "+67" to a number yields 0."> > > > "The other > effect you are seeing is because you have essentially gone from> 67> to the > server minimum, which could cause a difference in game play."> > Nope. The > server was enforcing cl_cmdrate 40 as a minimum. When I entered> cl_cmdrate > +67 into console my net_graph continued to output 67 packets a> second while > the scoreboard changed to a 5ms ping.> > Unless I am missing something? : )> > > I think cl_cmdrate +67 causes a problem in the interp calculations for the> > client which results in their interp delay being a lot lower than most (if> > not all) other players. But as I said this is just speculation that would> > explain some situations I have had in game. : )> --> > > > --__--__--> > > Message: 5> From: "Munra -hlds" <[EMAIL PROTECTED]>> To: > <hlds@list.valvesoftware.com>> Date: Thu, 23 Aug 2007 22:10:12 -0400> > Subject: [hlds] + command line parameter> Reply-To: > hlds@list.valvesoftware.com> > I am helping test a Very early (alpha @ best) > mod> > The Problem is that it seems to skip any + parameters> > The cmd line > I use is> > srcds.exe -console -game si2 +map si2_canyon -maxplayers 20 +ip> > 20x.234.249.xx +port 27015 +fps_max 500 -tickrate 66> > So the above command > line it will not load a map on start, it will not bind> to that Ip address > and it will not change the fps value> > I am assuming it is a problem with > the mod because I can run hl2mp instead> and all of the command line works.> > > Any suggestions or any thing that I could do to Force it force it to load > a> map right now I have to type map <mapname>> > > Thanks Munra> > > > --__--__--> > Message: 6> Date: Fri, 24 Aug 2007 05:58:00 +0200> From: "Wim > Barelds" <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Subject: Re: > [hlds] + command line parameter> Reply-To: hlds@list.valvesoftware.com> > --> > [ Picked text/plain from multipart/alternative ]> Perhaps a missing valve.rc? > that file triggers "stuffcmds" which is what> triggers the commandline + > parameters.> > On 8/24/07, Munra -hlds <[EMAIL PROTECTED]> wrote:> >> > I am > helping test a Very early (alpha @ best) mod> >> > The Problem is that it > seems to skip any + parameters> >> > The cmd line I use is> >> > srcds.exe > -console -game si2 +map si2_canyon -maxplayers 20 +ip> > 20x.234.249.xx +port > 27015 +fps_max 500 -tickrate 66> >> > So the above command line it will not > load a map on start, it will not> > bind> > to that Ip address and it will > not change the fps value> >> > I am assuming it is a problem with the mod > because I can run hl2mp instead> > and all of the command line works.> >> > > Any suggestions or any thing that I could do to Force it force it to load> > > a> > map right now I have to type map <mapname>> >> >> > Thanks Munra> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > --> > ___________________________> Wim 'TheUnknownFactor' Barelds> [EMAIL > PROTECTED]> --> > > --__--__--> > Message: 7> From: "Munra -hlds" <[EMAIL > PROTECTED]>> To: <hlds@list.valvesoftware.com>> Subject: RE: [hlds] + command > line parameter> Date: Fri, 24 Aug 2007 00:52:43 -0400> Reply-To: > hlds@list.valvesoftware.com> > Thank you that was it :)> > -----Original > Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of > Wim Barelds> Sent: Thursday, August 23, 2007 11:58 PM> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] + command line parameter> > > --> [ Picked text/plain from multipart/alternative ]> Perhaps a missing > valve.rc? that file triggers "stuffcmds" which is what> triggers the > commandline + parameters.> > On 8/24/07, Munra -hlds <[EMAIL PROTECTED]> > wrote:> >> > I am helping test a Very early (alpha @ best) mod> >> > The > Problem is that it seems to skip any + parameters> >> > The cmd line I use > is> >> > srcds.exe -console -game si2 +map si2_canyon -maxplayers 20 +ip> > > 20x.234.249.xx +port 27015 +fps_max 500 -tickrate 66> >> > So the above > command line it will not load a map on start, it will not> > bind> > to that > Ip address and it will not change the fps value> >> > I am assuming it is a > problem with the mod because I can run hl2mp instead> > and all of the > command line works.> >> > Any suggestions or any thing that I could do to > Force it force it to load> > a> > map right now I have to type map <mapname>> > >> >> > Thanks Munra> >> > _______________________________________________> > > To unsubscribe, edit your list preferences, or view the list archives,> > > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > > --> ___________________________> Wim 'TheUnknownFactor' Barelds> [EMAIL > PROTECTED]> --> > _______________________________________________> To > unsubscribe, edit your list preferences, or view the list archives,> please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > --__--__--> > _______________________________________________> To > unsubscribe, edit your list preferences, or view the list archives, please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > End of > hlds Digest _________________________________________________________________ Invite your mail contacts to join your friends list with Windows Live Spaces. It's easy! http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds