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[ Picked text/plain from multipart/alternative ]
Plane with no normal error?
the map was fine 4 day s ago i took a short break and its just grr being 
retarded and now its not compiling
All i did today was add a computer and a window and extend vents nothing with 
vertex's
Thanks, The Management "Im goin to Disneyland" -Campin Carl

> Date: Fri, 24 Aug 2007 06:26:10 -0700> From: [EMAIL PROTECTED]> Subject: hlds 
> digest, Vol 1 #5514 - 7 msgs> To: hlds@list.valvesoftware.com> > Send hlds 
> mailing list submissions to> hlds@list.valvesoftware.com> > To subscribe or 
> unsubscribe via the World Wide Web, visit> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> or, via email, send a 
> message with subject or body 'help' to> [EMAIL PROTECTED]> > You can reach 
> the person managing the list at> [EMAIL PROTECTED]> > When replying, please 
> edit your Subject line so it is more specific> than "Re: Contents of hlds 
> digest..."> > > Today's Topics:> > 1. cl_cmdrate +67 (Sean Rowswell)> 2. RE: 
> cl_cmdrate +67 (Keeper)> 3. RE: hlds digest, Vol 1 #5513 - 2 msgs (Jim Long)> 
> 4. RE: cl_cmdrate +67 (Sean Rowswell)> 5. + command line parameter (Munra 
> -hlds)> 6. Re: + command line parameter (Wim Barelds)> 7. RE: + command line 
> parameter (Munra -hlds)> > --__--__--> > Message: 1> From: "Sean Rowswell" 
> <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> Date: Thu, 23 Aug 
> 2007 23:49:19 +0800> Subject: [hlds] cl_cmdrate +67> Reply-To: 
> hlds@list.valvesoftware.com> > This is a multipart message in MIME format.> 
> --> [ Picked text/plain from multipart/alternative ]> The is only refers to 
> Counter-Strike:Source (although it may happen in other> mods).> > > > What 
> exactly does cl_cmdrate +67 do?> > Why does the scoreboard reflect the 
> clients ping as 5ms after inputting> cl_cmdrate +67? (Even if the clients 
> ping in net_graph is a massive 100ms)> > Even after inputting cl_cmdrate +67 
> into a clients console if you prompt> cl_cmdrate it shoes the value "67" but 
> if you use the new server query> (implemented by Valve only a short while 
> ago) it returns "+67" - Why is> this?> > > > When using cl_cmdrate +67 for me 
> it appears that I see enemies a lot earlier> than with it set to cl_cmdrate 
> 67 - kind of like I no longer have an> interpolation delay (eg. like having 
> cl_interpolate set to 0); this is> obviously just speculation however.> > > > 
> Let me explain the above in a hypothetical example:> > cl_cmdrate 67> > I 
> hide behind a corner.> > I get shot and die.> > I then see the player appear 
> in front of me (about 250ms after dying).> > > > cl_cmdrate +67> > I hide 
> behind a corner.> > I see a player appear in front of me.> > I get shot and I 
> fire back.> > (Note: This example would occur much more often on servers that 
> have obvious> interpolation issues / lag)> > > > If this has been discussed 
> before please forgive me (and also let me know> where I can find the 
> discussion J).> > > > Cheers.> > --> > > > --__--__--> > Message: 2> From: 
> "Keeper" <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> Subject: RE: 
> [hlds] cl_cmdrate +67> Date: Thu, 23 Aug 2007 12:09:52 -0400> Reply-To: 
> hlds@list.valvesoftware.com> > I had discussed this once in the linux group.> 
> > Putting a +67 sets your command rate at the lowest allowed by the server.> 
> The reason being is the "67" is convertible to a number, while converting> 
> "+67" to a number yields 0.> > The scoreboard and the net_graph 3 are 
> calculated differently. The> net_graph 3 is more exact, while the scoreboard 
> doesn't take into account> this problem.> > The game will make your minimum 
> ping on the scoreboard 5, so when you do> this your number should drift down 
> to 5. But if you look at your net_graph> 3 results, you will see it doesn't 
> change it at all.> > The other effect you are seeing is because you have 
> essentially gone from 67> to the server minimum, which could cause a 
> difference in game play.> > Keeper> > > > > --__--__--> > Message: 3> From: 
> Jim Long <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> Date: Thu, 
> 23 Aug 2007 14:13:30 -0600> Subject: [hlds] RE: hlds digest, Vol 1 #5513 - 2 
> msgs> Reply-To: hlds@list.valvesoftware.com> > --> [ Picked text/plain from 
> multipart/alternative ]> > Question about soundlist.txt in Mani_Admin mod.> > 
> I have a lot of sounds on the server - I discovered that the server (Which => 
> is Linux) only plays them (the .mp3 files) if they are sampled at 44Khz. => I 
> have a question - How many sound files are you limited to in the soundlis=> 
> t.txt. I can't seem to go any higher than 12 menu pages with 7 choices on=> 
> each.> > Is there a Mani_server.cfg svar that limits the number of sounds?> > 
> Thanks> > > > > Date: Mon, 20 Aug 2007 06:27:00 -0700> From: [EMAIL 
> PROTECTED]> are.com> Subject: hlds digest, Vol 1 #5513 - 2 msgs> To: [EMAIL 
> PROTECTED]> tware.com> > Send hlds mailing list submissions to> [EMAIL 
> PROTECTED]> .com> > To subscribe or unsubscribe via the World Wide Web, 
> visit> http://l=> ist.valvesoftware.com/mailman/listinfo/hlds> or, via email, 
> send a message => with subject or body 'help' to> [EMAIL PROTECTED]> > You => 
> can reach the person managing the list at> [EMAIL PROTECTED]> m> > When 
> replying, please edit your Subject line so it is more specific> t=> han "Re: 
> Contents of hlds digest..."> > > Today's Topics:> > 1. RE: Linux a=> nd 
> custom maps ([EMAIL PROTECTED])> 2. Re: Linux and custom maps (Kevin O=> 
> ttalini)> > -- __--__-- > > Message: 1> From: <[EMAIL PROTECTED]>> To: <hld=> 
> [EMAIL PROTECTED]>> Subject: RE: [hlds] Linux and custom maps> Date:=> Sun, 
> 19 Aug 2007 14:46:51 -0700> Reply-To: hlds@list.valvesoftware.com> > => 
> qUiCkSiLvEr -- Which tool are you using to show the errors in the posted> p=> 
> ictures?> > -----Original Message-----> From: [EMAIL PROTECTED]> .com> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalin=> i> Sent: Saturday, 
> August 18, 2007 9:13 PM> To: [EMAIL PROTECTED]> > Subject: Re: [hlds] Linux 
> and custom maps> > This is source (SRCDS) serve=> rs Ooks not HLDS.> > > 
> ----- Original Message -----> From: "Ook"> To: <hlds=> 
> @list.valvesoftware.com>> Sent: Saturday, August 18, 2007 8:52 PM> Subject:=> 
> Re: [hlds] Linux and custom maps> > > > Huh - I didn't know this. Why is t=> 
> his? I've spent a bit of time hacking> > entities in the c maps, and of (op=> 
> 4) maps, and I can tell you how very> > easy> > it it to crash a server if => 
> it doesn't like the entities, or combination of> > entities :-D> >> > -----=> 
> Original Message -----> > From: "Kevin Ottalini" To: <[EMAIL PROTECTED]> 
> are.com>> > Sent: Saturday, August 18, 2007 7:10 PM> > Subject: Re: [hlds] => 
> Linux and custom maps> >> >> >>I ran into this problem on one of my maps so=> 
> I rented a linux server and> >> debugged the map.> >>> >> Win32 Servers se=> 
> e the error(s) also but they graciously display a warning> >> message and g=> 
> o on instead of segfaulting.> >>> >> Fixing the problem entails moving the => 
> offending entities so they don't> >> intersect with the world or other enti=> 
> ties.> >> In some cases this requires a map recompile - in all cases this c=> 
> hanges> >> the> >> BSP so it's best if the original map author does the upd=> 
> ate.> >>> >> If the problem isn't too severe, I can hotpatch the BSP so tha=> 
> t you can> >> run> >> the map on the server (and remain compatible with the=> 
> map on the client's> >> machines).> >>> >> qUiCkSiLvEr> >>> > > __________=> 
> _____________________________________> To unsubscribe, edit your list prefe=> 
> rences, or view the list archives,> please visit:> http://list.valvesoftwar=> 
> e.com/mailman/listinfo/hlds> > > > > -- __--__-- > > Message: 2> From: 
> "Kevin=> Ottalini" <[EMAIL PROTECTED]>> To: <hlds@list.valvesoftware.com>> 
> Su=> bject: Re: [hlds] Linux and custom maps> Date: Sun, 19 Aug 2007 15:58:54 
> -0=> 700> Reply-To: hlds@list.valvesoftware.com> > That's just the normal 
> source=> engine, nice it shows us things like that> isn't it!> > Just make 
> sure you=> are in developer 2 mode with sv_cheats 1 set on a> listenserver to 
> review => a map with problems.> > That map also has a cubemap problem (IE: 
> none!) tha=> t the author needs to fix> as well.> > > ----- Original Message 
> -----> From=> : taytrrs> To: <hlds@list.valvesoftware.com>> Sent: Sunday, 
> August 19, 2007=> 2:46 PM> Subject: RE: [hlds] Linux and custom maps> > > > 
> qUiCkSiLvEr -- W=> hich tool are you using to show the errors in the posted> 
> > pictures?> >> >=> -----Original Message-----> > From: [EMAIL PROTECTED]> > 
> [=> mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini> > Se=> nt: 
> Saturday, August 18, 2007 9:13 PM> > To: hlds@list.valvesoftware.com> >=> 
> Subject: Re: [hlds] Linux and custom maps> >> > This is source (SRCDS) ser=> 
> vers Ooks not HLDS.> >> >> > ----- Original Message -----> > From: "Ook"> >=> 
> To: <hlds@list.valvesoftware.com>> > Sent: Saturday, August 18, 2007 8:52 => 
> PM> > Subject: Re: [hlds] Linux and custom maps> >> >> >> Huh - I didn't kn=> 
> ow this. Why is this? I've spent a bit of time hacking> >> entities in the => 
> c maps, and of (op4) maps, and I can tell you how very> >> easy> >> it it t=> 
> o crash a server if it doesn't like the entities, or combination> >> of> >>=> 
> entities :-D> >>> >> ----- Original Message -----> >> From: "Kevin Ottalin=> 
> i" To: <hlds@list.valvesoftware.com>> >> Sent: Saturday, August 18, 2007 7:=> 
> 10 PM> >> Subject: Re: [hlds] Linux and custom maps> >>> >>> >>>I ran into => 
> this problem on one of my maps so I rented a linux server and> >>> debugged=> 
> the map.> >>>> >>> Win32 Servers see the error(s) also but they graciously=> 
> display a> >>> warning> >>> message and go on instead of segfaulting.> >>>=> 
> > >>> Fixing the problem entails moving the offending entities so they don'=> 
> t> >>> intersect with the world or other entities.> >>> In some cases this => 
> requires a map recompile - in all cases this changes> >>> the> >>> BSP so i=> 
> t's best if the original map author does the update.> >>>> >>> If the probl=> 
> em isn't too severe, I can hotpatch the BSP so that you can> >>> run> >>> t=> 
> he map on the server (and remain compatible with the map on the> >>> client=> 
> 's> >>> machines).> >>>> >>> qUiCkSiLvEr> >>>> > > > > -- __--__-- > > 
> ______=> _________________________________________> To unsubscribe, edit your 
> list p=> references, or view the list archives, please visit:> 
> http://list.valvesoft=> ware.com/mailman/listinfo/hlds> > > > End of hlds 
> Digest> _________________________________________________________________> 
> Learn. Laugh. Share. Reallivemoms is right place!> 
> http://www.reallivemoms.com?ocid=3DTXT_TAGHM&loc=3Dus> --> > > --__--__--> > 
> Message: 4> From: "Sean Rowswell" <[EMAIL PROTECTED]>> To: 
> <hlds@list.valvesoftware.com>> Subject: RE: [hlds] cl_cmdrate +67> Date: Fri, 
> 24 Aug 2007 09:26:55 +0800> Reply-To: hlds@list.valvesoftware.com> > This is 
> a multipart message in MIME format.> --> [ Picked text/plain from 
> multipart/alternative ]> "Putting a +67 sets your command rate at the lowest 
> allowed by the server.> > The reason being is the "67" is convertible to a 
> number, while converting> > "+67" to a number yields 0."> > > > "The other 
> effect you are seeing is because you have essentially gone from> 67> to the 
> server minimum, which could cause a difference in game play."> > Nope. The 
> server was enforcing cl_cmdrate 40 as a minimum. When I entered> cl_cmdrate 
> +67 into console my net_graph continued to output 67 packets a> second while 
> the scoreboard changed to a 5ms ping.> > Unless I am missing something? : )> 
> > I think cl_cmdrate +67 causes a problem in the interp calculations for the> 
> client which results in their interp delay being a lot lower than most (if> 
> not all) other players. But as I said this is just speculation that would> 
> explain some situations I have had in game. : )> --> > > > --__--__--> > 
> Message: 5> From: "Munra -hlds" <[EMAIL PROTECTED]>> To: 
> <hlds@list.valvesoftware.com>> Date: Thu, 23 Aug 2007 22:10:12 -0400> 
> Subject: [hlds] + command line parameter> Reply-To: 
> hlds@list.valvesoftware.com> > I am helping test a Very early (alpha @ best) 
> mod> > The Problem is that it seems to skip any + parameters> > The cmd line 
> I use is> > srcds.exe -console -game si2 +map si2_canyon -maxplayers 20 +ip> 
> 20x.234.249.xx +port 27015 +fps_max 500 -tickrate 66> > So the above command 
> line it will not load a map on start, it will not bind> to that Ip address 
> and it will not change the fps value> > I am assuming it is a problem with 
> the mod because I can run hl2mp instead> and all of the command line works.> 
> > Any suggestions or any thing that I could do to Force it force it to load 
> a> map right now I have to type map <mapname>> > > Thanks Munra> > > 
> --__--__--> > Message: 6> Date: Fri, 24 Aug 2007 05:58:00 +0200> From: "Wim 
> Barelds" <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Subject: Re: 
> [hlds] + command line parameter> Reply-To: hlds@list.valvesoftware.com> > --> 
> [ Picked text/plain from multipart/alternative ]> Perhaps a missing valve.rc? 
> that file triggers "stuffcmds" which is what> triggers the commandline + 
> parameters.> > On 8/24/07, Munra -hlds <[EMAIL PROTECTED]> wrote:> >> > I am 
> helping test a Very early (alpha @ best) mod> >> > The Problem is that it 
> seems to skip any + parameters> >> > The cmd line I use is> >> > srcds.exe 
> -console -game si2 +map si2_canyon -maxplayers 20 +ip> > 20x.234.249.xx +port 
> 27015 +fps_max 500 -tickrate 66> >> > So the above command line it will not 
> load a map on start, it will not> > bind> > to that Ip address and it will 
> not change the fps value> >> > I am assuming it is a problem with the mod 
> because I can run hl2mp instead> > and all of the command line works.> >> > 
> Any suggestions or any thing that I could do to Force it force it to load> > 
> a> > map right now I have to type map <mapname>> >> >> > Thanks Munra> >> > 
> _______________________________________________> > To unsubscribe, edit your 
> list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > --> 
> ___________________________> Wim 'TheUnknownFactor' Barelds> [EMAIL 
> PROTECTED]> --> > > --__--__--> > Message: 7> From: "Munra -hlds" <[EMAIL 
> PROTECTED]>> To: <hlds@list.valvesoftware.com>> Subject: RE: [hlds] + command 
> line parameter> Date: Fri, 24 Aug 2007 00:52:43 -0400> Reply-To: 
> hlds@list.valvesoftware.com> > Thank you that was it :)> > -----Original 
> Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Wim Barelds> Sent: Thursday, August 23, 2007 11:58 PM> To: 
> hlds@list.valvesoftware.com> Subject: Re: [hlds] + command line parameter> > 
> --> [ Picked text/plain from multipart/alternative ]> Perhaps a missing 
> valve.rc? that file triggers "stuffcmds" which is what> triggers the 
> commandline + parameters.> > On 8/24/07, Munra -hlds <[EMAIL PROTECTED]> 
> wrote:> >> > I am helping test a Very early (alpha @ best) mod> >> > The 
> Problem is that it seems to skip any + parameters> >> > The cmd line I use 
> is> >> > srcds.exe -console -game si2 +map si2_canyon -maxplayers 20 +ip> > 
> 20x.234.249.xx +port 27015 +fps_max 500 -tickrate 66> >> > So the above 
> command line it will not load a map on start, it will not> > bind> > to that 
> Ip address and it will not change the fps value> >> > I am assuming it is a 
> problem with the mod because I can run hl2mp instead> > and all of the 
> command line works.> >> > Any suggestions or any thing that I could do to 
> Force it force it to load> > a> > map right now I have to type map <mapname>> 
> >> >> > Thanks Munra> >> > _______________________________________________> > 
> To unsubscribe, edit your list preferences, or view the list archives,> > 
> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > 
> > --> ___________________________> Wim 'TheUnknownFactor' Barelds> [EMAIL 
> PROTECTED]> --> > _______________________________________________> To 
> unsubscribe, edit your list preferences, or view the list archives,> please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > 
> --__--__--> > _______________________________________________> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > End of 
> hlds Digest
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