I AGREE.

I have a 24 and 32 slot.  Both pretty new.. but wish my 32 would just fill
up.  Be nice if people could see it.  I think vALVE knew this would happen.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault
Sent: Friday, October 26, 2007 9:00 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)

I agree wholeheartedly with the above posters, and wish for this as well.

That said, I have seen atleast 2 other threads about this in the past
week or two...so don't expect anything from Valve.

Bryan

On 10/26/07, Col Grigson <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Or another maybe temporary solution is for the block on servers over 24
> slots is set to look at sv_visiblemaxplayers rather than maxplayers.
>
> I tried on our server setting it to 26 slots and then sv_visiblemaxplayers
> 24 for the exact same reason (to keep reserve slots) but it wouldn't show
up
> in server browser even though it only had 24 slots visible
>
>
> Col.
>
>
> On 10/26/07, Keith Simpson <[EMAIL PROTECTED]> wrote:
> >
> > I have a request to the powers that be at Valve concerning TF2:
> >
> > Please allow the player limit to be increased upwards of 24 players
> > without
> > having to resort to a hack of the engine.dll or using a third party
> > plugin.
> >
> > Reason: reserved slots - plain and simple. Fact of the matter is, the
> > general public wants to see and join a public server that can host a
> > *minimum* of 24 players. I'd like to be able to create a couple of
hidden
> > reserved slots for my admins so that they can join a 'full' server
without
> > kicking existing players, but to be able to do that currently, I would
> > have
> > to restrict public slots to less than 24, and subsequently would wind up
> > kicking a player or two to make room for those I'd like to be able to
join
> > a
> > 'full' server. While some server admins have no qualms kicking a player
to
> > make room for themselves or one of their staff, I don't see that as
> > acceptable, as do others.
> >
> > Ideally, I'd like to set in my command line, sv_maxplayers 26, set
> > sv_visiblemaxplayers to 24, and leave those last remaining two slots for
> > my
> > admins to join *without kicking anyone*, so they can jump in if need be
to
> > handle troublesome players, etc. Right now as things stand, I'd have to
> > use
> > the workarounds that are floating around out there right now to do this,
> > and
> > to be honest, I'd rather not resort to doing that.
> >
> > During the beat stage, I can understand why you (Valve) would want to
> > restrict maxplayers to 24. But now that the game is gold, why continue
> > with
> > the restriction? Let server admins allow as many players as they see
fit.
> > I
> > believe I've fielded a legitimate reason to do so.
> >
> > Please give this request a serious review.
> >
> > - Keith Simpson
> > - http://www.hardfought.org
> >
> >
> >
> > _______________________________________________
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> >
> --
>
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