I agree wholeheartedly with the above posters, and wish for this as well. That said, I have seen atleast 2 other threads about this in the past week or two...so don't expect anything from Valve.
Bryan On 10/26/07, Col Grigson <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Or another maybe temporary solution is for the block on servers over 24 > slots is set to look at sv_visiblemaxplayers rather than maxplayers. > > I tried on our server setting it to 26 slots and then sv_visiblemaxplayers > 24 for the exact same reason (to keep reserve slots) but it wouldn't show up > in server browser even though it only had 24 slots visible > > > Col. > > > On 10/26/07, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > I have a request to the powers that be at Valve concerning TF2: > > > > Please allow the player limit to be increased upwards of 24 players > > without > > having to resort to a hack of the engine.dll or using a third party > > plugin. > > > > Reason: reserved slots - plain and simple. Fact of the matter is, the > > general public wants to see and join a public server that can host a > > *minimum* of 24 players. I'd like to be able to create a couple of hidden > > reserved slots for my admins so that they can join a 'full' server without > > kicking existing players, but to be able to do that currently, I would > > have > > to restrict public slots to less than 24, and subsequently would wind up > > kicking a player or two to make room for those I'd like to be able to join > > a > > 'full' server. While some server admins have no qualms kicking a player to > > make room for themselves or one of their staff, I don't see that as > > acceptable, as do others. > > > > Ideally, I'd like to set in my command line, sv_maxplayers 26, set > > sv_visiblemaxplayers to 24, and leave those last remaining two slots for > > my > > admins to join *without kicking anyone*, so they can jump in if need be to > > handle troublesome players, etc. Right now as things stand, I'd have to > > use > > the workarounds that are floating around out there right now to do this, > > and > > to be honest, I'd rather not resort to doing that. > > > > During the beat stage, I can understand why you (Valve) would want to > > restrict maxplayers to 24. But now that the game is gold, why continue > > with > > the restriction? Let server admins allow as many players as they see fit. > > I > > believe I've fielded a legitimate reason to do so. > > > > Please give this request a serious review. > > > > - Keith Simpson > > - http://www.hardfought.org > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds