-- [ Picked text/plain from multipart/alternative ] Anybody having a problem where on the final stage of dustbowl if blue caps the first point they instantly win?
We've had it happen twice in a row now. On Dec 20, 2007 4:32 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote: > Just had a poke in HLSW, I think it might be > > mp_stalemate_enable > > Daron Dodd wrote: > > when you say "- Sudden Death mode is now a server option (a convar) > > and defaults to > > OFF" whats the convar? so we can enable it.... > > > > On Dec 20, 2007 3:15 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > > >> A required update to Team Fortress 2 and it's dedicated server have > been > >> released. Please run hldsupdatetool to update. The specific changes > >> include: > >> > >> Team Fortress 2: > >> - Sudden Death mode is now a server option (a convar) and defaults to > >> OFF > >> - Sapped buildings now take slightly less damage from the Spy who > sapped > >> them > >> - The Medic's Medigun now charges at an increased rate during Setup > >> time, to remove the need for self-damage grinding > >> - Fixed an rcon/console command that could cause server crashes > >> - Prevented players from playing the "civilian" class > >> - Prevented players from hiding their name in the scoreboard > >> - Fixed exploit where the Medigun UberCharge wouldn't drain if you > >> switched weapons > >> - Fixed decals not being correctly applied to the world in some cases > >> - Fixed critical bullet tracers not being visible to players other than > >> the firer > >> - Fixed first person spectator view of the Spy watch not showing the > >> correct cloak value > >> - Fixed the teleporter's player shaped particles not drawing > >> - Fixed the flamethrower stuttering when firing directly into a > building > >> - Fixed a rare crash that can happen when a player being healed leaves > >> the server suddenly > >> - Fixed rocket trail effects sometimes existing permanently in world > >> - Added effects to players when they earn an achievement, visible to > >> other players nearby > >> - Tweaked achievement HUD fonts and color palette for more readability > >> - Improved stat gathering for map play times to increase accuracy > >> - Improved stat gathering around draws to better understand why they're > >> occurring > >> - Fixed occasional misreporting of syringe gun & fireaxe damage > >> distances to the stats system > >> - Fixed an occasional crash caused by an achievement not being found > >> during a game announcement > >> > >> Dustbowl: > >> - Now waits until either team wins fully before changing to another map > >> on server timelimit expiring > >> - Teams now score a point per captured control point, rather than per > >> sub round > >> - Prevented Demomen being able to launch grenades into the stage three > >> alleys while standing at the final cap point > >> - Fixed gaps in stage gates that allowed snipers to kill defenders > >> during setup > >> - Fixed several model and brush perch exploits in stage three > >> - Added stair access to the upper area in stage three after the first > >> cap > >> - Limited line-of-sight at the first control point in stage 3 to remove > >> a griefable sniper spot > >> > >> Source Engine: > >> - Fixed some audio buffer support issues with Vista > >> - WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex > >> alpha to blend the two textures > >> - Improved the console in the graphical UI version of the dedicated > >> server > >> > >> SourceTV: > >> - Relay proxies can now record demos now with tv_autorecord 1 > >> - Fixed an interpolation code bug during demo playback that was > >> resulting in view jitter > >> - Added several TF specific game events to SourceTV auto director logic > >> - Increased the average shot length by 2 seconds > >> > >> Jason > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds