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wow, you already fixed some bugs which have been reported just hours ago.
very impressive work :-)

2008/1/1, 1nsane . <[EMAIL PROTECTED]>:
>
> --
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> " While this is not a required
> update, it does contain some very important fixes."
>
> Thank the dragons! That means I won't have to update today, or tomorrow
> <3.
>
> On Dec 31, 2007 5:32 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> > So this means no more engie jumping with medics?
> >
> > :(
> >
> > Jason Ruymen wrote:
> > > An update to Team Fortress 2 has been released.  Please run
> > > hldsupdatetool to receive this update.  While this is not a required
> > > update, it does contain some very important fixes.  The specific
> changes
> > > include:
> > >
> > > - Fixed "CUtlLinkedList overflow!" crash
> > > - Added player position data to server logging of events
> (player_death,
> > > player_builtobject, teamplay_flag_event, object_destroyed,
> > > teamplay_point_captured, teamplay_capture_blocked)
> > > - Improved mapcycle handling to ensure it always loads new mapcycles
> > > when the mapcyclefile convar is changed
> > > - Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom
> > > times
> > > - Fixed an exploit allowing players to spawn into the enemy territory
> at
> > > the start of a round
> > > - Fixed syringegun projectiles sometimes pushing players high up into
> > > the air, allowing them to reach bad map locations
> > > - Removed an obscure rendering setting that would allow players to
> make
> > > cloaked spies appear fully black
> > >
> > > Jason
> > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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>
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