A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following:
Added "Custom" tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted - Players can use tag filtering to find servers running the custom rules they want to play - Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24 Initial release of Tournament mode (mp_tournament) - UI for handling team naming, ready mode, and win results - Disables team player limits, autobalancing, and intermission Class balancing - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 - Added protection against voice command spamming. Dramatic reduction in teleporters needed - Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit - Fixed "lastdisguise" command not remembering if you were disguised as your own team - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels - Fixed Spectator targetID not using team colors - Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds - Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server - Fixed Badlands never having Sudden Death triggered - Fixed Engineer being able to detonate buildings that are being sapped - Changed Engineer buildings to detonate when a player disconnects instead of blinking out - Fixed potential client crash for players being healed by a Medic or dispenser - Made several improvements to server-side stat reporting (not related to individual player stats) Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds