You missed the point.

I'm not "using" anything for stats.  I'm just pointing out the wide
variance in reported stats, and thus the inability to gather any
accurate picture about the state of a games popularity.

Back when Valve used to report game specific stats, Gamespy's stats
(from which onlinegamingzeitgeist.com's stats are derived) varied
greatly from Valve's own stats!

All that being said, game-monitor, and serverspy's stats closely
mirror gamespys(and thus onlinegamingzeitgeist's) data for the top 6
games.  Except for TF2!  As the developer of onlinegamingzeitgeist has
said in the comments of his blog, Gamespy's (and by extension the
other two I mention because they so closely mirror Gamespy's) stats
are highly suspect.  You can't make any sort of conclusions based on
these sites...which is my whole point.

Sample taken at 2:36PM today:
serverspy       game-monitor    gamespy
css     87645   68994   74022
cs      140248  128419  102399
bf2     20757   21474   21085
cod4    40174   41036   29051
tf2     7736    8317    1483


-Dustin

On Tue, Apr 8, 2008 at 12:19 PM, 1nsane . <[EMAIL PROTECTED]> wrote:
> Why would you use something like that for stats? Like Game-monitor that
>  is... If I felt like it I could go and inflate that count there by who knows
>  how much... It's not accurate... it updates when it feels like it... does it
>  in waves. Just keep on joining different servers and if you time it right
>  Game-Monitor might count you as 10 unique players.
>
>  Take a look at the Gamespy's stats. The stats that Valve once quoted on the
>  Half Life 2 box:
>  http://archive.gamespy.com/stats/mods.asp?id=1111&s=1
>
>  Just stop comparing it to stats from sites like Game-Monitor which can
>  magicaly make one person turn into 10 or more... and update their stats per
>  server at different times...
>
>  Jebus
>
>
>
>  On Tue, Apr 8, 2008 at 1:06 PM, Dustin Wyatt <[EMAIL PROTECTED]> wrote:
>
>  > Another source:  http://www.serverspy.net/site/stats/
>  >
>  >
>  > -Dustin
>  >
>  > On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt <[EMAIL PROTECTED]>
>  > wrote:
>  > > Zeitgeist is WAY off.
>  > >
>  > >  As of right now, other sources like game-monitor.com are reporting 6-7
>  > >  thousand players and in the evenings (USA) it hits 12k.
>  > >
>  > >
>  > >  -Dustin
>  > >
>  > >
>  > >
>  > >  On Tue, Apr 8, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
>  > >  > I've been following the custom tab topic through the digest for a few
>  > >  >  weeks.  In general, I agree that the custom tab seems like a really
>  > bad
>  > >  >  idea.  However, Valve probably figured that they had to do
>  > _something_ to
>  > >  >  try to get players back.  Take a look at the history graph that
>  > Zeitgeist
>  > >  >  keeps for online FPSes:
>  > >  >
>  > >  >  http://www.onlinegamingzeitgeist.com/games/
>  > >  >
>  > >  >  TF2 has gone from a high of 3rd overall to 19th.    It has seen its
>  > online
>  > >  >  player count go from from a high of 11,000 players back in late
>  > October down
>  > >  >  below 1,400 players today, and the slide shows no sign of stopping.
>  >  It's
>  > >  >  slid so far, you have to go down to the bottom graph in order to get
>  > a good
>  > >  >  view of its current status.  Meanwhile, CS and CS: are dominating
>  > the charts
>  > >  >  with online player counts at 95,000 and 50,000 respectively. (#3
>  > CoD4 is
>  > >  >  hovering a bit below 15,000.)
>  > >  >
>  > >  >  I don't think it's any single event that's driving the player count
>  > down.
>  > >  >  Personally, I just don't find the game as much fun to keep playing
>  > over the
>  > >  >  long haul as I thought I would.  Based upon this chart, I'm clearly
>  > not
>  > >  >  alone in feeling that way.
>  > >  >
>  > >  >  I wish I could put my finger on why the mod is doing so badly.
>  >  Personally,
>  > >  >  I thought the original TF on QW was a fantastic mod.  I played it to
>  > death
>  > >  >  and played a lot of TFC, too.  (TFC, btw, is chugging along with
>  > just under
>  > >  >  1,000 players.)
>  > >  >
>  > >  >  The implication of all this is that we TF2 server administrators
>  > have to ask
>  > >  >  ourselves whether it's worth our time to keep our servers up if we
>  > can't
>  > >  >  keep them populated.  The custom tab fiasco hasn't helped what is
>  > clearly a
>  > >  >  bad situation.  Personally, I'm just about ready to shut my TF2
>  > server down
>  > >  >  and find a game that people actually want to play.
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>  > >
>  >
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