Only for TF2 I think... the workaround is either confine TCP traffic on your
server port to whitelisted IPs, or rate limit TCP SYN packets (ie new
connections), globally or on a per-IP basis as you choose or your firewall
permits.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: 06 May 2008 20:43
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Rcon Nuke Exploit Still Exists

should've been fixed?

http://www.steampowered.com/v/index.php?area=news&id=1555

Ian Shaffer wrote:
> Title says it all. It seems to me that the fix to this problem has been 
> shelved, as the last I heard from Alfred was that it would be out in a 
> day or so, and that was over a week ago. I am very eager for this update 
> because I do not have root access to several of my servers and therefore 
> am not able to set firewall rules.
>
> Any update from Valve would be appreciated!
>
> Ian
>
> Jason Ruymen wrote:
>   
>> Just in case you missed the update yesterday, there will be another
>> required TF 2 update later today.
>>  
>> Jason
>>  
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>
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>   


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