Been trying to track this down for a while and finally found it tonight while struggling to get the DoDS beta to work.
What's happened is the updater now exits after spawning a second "temp" updated process. So obviously any controlling script has control returned to it before the update has completed. The simple solution to this is to add a switch which disables this new behaviour as the using and automation script the retry case is already covered by looking for a none zero exit code. In addition, as I've mentioned before, for us server admins it would be REALLY appreciated if we could have the ability to specify which games we wanted updated all in one go. The updater then wont have to process the same files more than once which would dramatically speed up the process as well as reducing load on the content servers. Regards Steve ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds