This whole ordeal makes me just want to shut off my servers and walk away. localhost wrote: > Aaaargh, frankly. > > I posted this a while back, but have only just noticed I failed at setting > the reply address to my subscription address. Most of what I said has now > been said already, but I'm saying it already dammit! > > ----- > > "Classic" / "Modded" as opposed to "Internet" / "Custom" seems a rather good > change, whether one tab or two. Though as a player, sometimes I just want > to find a half-full server so me and my mates can join, and whether it is > modded or not is secondary (hence filters / buttons seems a good idea) > > Browsing the steam forums, there seems to be a quite large contingent that > LIKES having significant gameplay differences in servers marked out; this is > not going away. > > Proposition 1: The contents of a server's sv_tag cvar should accurately > reflect the nature of the server. I don't know anyone who has an issue with > that; before the tags were implemented most game admins wanted to fling all > KINDS of information in there > > Proposition 2: Some of the contents of sv_tags should be auto-set and not > changeable. If you're alltalk, that tag goes in there. Low gravity, high > gravity, anything that might be a "feature" to attract or repel players. > This just means some of #1 is automated, reducing work for server admins > > Proposition 3: Only some specific autogenerated tags should automatically > mark the server as being custom/modded. Gravity adjustments, for example. > If I'm going to connect to a lowgrav server I damn well want to know it > first. Tags the system does not know about are assumed to be benign (ie GSP > tags) > > Proposition 4: Some non-autogenerated tags, or some mods whether mention in > tags or not, should also result in a server being custom/modded. To that > end, there should be a cvar which overrides classic listing and forces a > server to be custom/modded. > > Proposition 5: There should be an "all" view mode (or tab if valve > absolutely insist :/ ), and it should be default (The default should be > player-configurable or remember their last option). In this mode, classic > servers should be clearly distinguishable from custom/modded, presumably by > way of colours. When a player is using the "All" mode and clicks to connect > to a custom/modded server, he should get a pop-up notifying him that this > server could have signigicant gameplay differences from classic TF2, which > one of those "don't tell me again" checkboxes. > > Proposition 6: If this makes finding the servers players want easier for > them, it is a success. Accordingly, Valve should aggressively de-list game > servers which attempt to subvert the auto-generated portion of the system, > and strongly encourage mod authors to set appropriate tags and raise the > custom/modded flag when gameplay-altering aspects of their mods are enabled. > > Problems: > > Do higher player numbers count as custom? It can be argued the maps are > only designed for 24 players; then do LOWER player numbers count as custom? > What other cvar-derived settings might be assumed to be gameplay-altering? > Alltalk should be listed as a tag (in casual play I find it much better and > is an attractant, though serious players might be repelled due to the > inherent loss in team coordination) but is presumably not gameplay altering? > > Would players play on servers marked as custom/modded? Some always will, > especially on servers with strong communities, but the transient masses? If > they won't, then shouldn't game admins maybe tone down the mods anyway? > > Would game admins cooperate? Or would they still attempt to subvert the > classification system? Assuming the system is implemented as proposed, > again, doesn't that imply the admins are attempting to "trap" players and > lure them into servers under false pretences? > > Do I talk too much? (YES!) > > Opinions please > > Frymaster on behalf of games.127001.org > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------------------------------------------------ > > > No virus found in this incoming message. > Checked by AVG. > Version: 8.0.100 / Virus Database: 269.24.1/1468 - Release Date: 5/26/2008 > 3:23 PM >
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