The best solution would be a client screenshot functionality built in VAC 
like in Punkbuster

> Materials cheats exist since the Source engine was released (2004 ?). The
> only way to block them is sv_pure...I'm surprised nobody talked about this
> yet.
>
> The problem is that the default whitelist.txt (with sv_pure 1) still 
> allows
> player models (so you can still use materials cheats to see them through
> walls), and most servers admins don't know about that.
>
> I think that sv_pure should default to 1 (with a whitelist.txt which makes
> everything default when player connects) or to 2. Yes a lot of people 
> would
> be complaining because their legit skins wouldn't work. But then you have 
> to
> choose between allowing skins or blocking cheaters.
>
> 2008/5/31 Neil Voutt <[EMAIL PROTECTED]>:
>
>> DUN DUN DUUUNNN
>>
>> On Sat, May 31, 2008 at 12:59 AM, Kitteny Berk <[EMAIL PROTECTED]>
>> wrote:
>>
>> > The other thing worth remembering with VAC is that it doesn't ban
>> > immediately (I assume to prevent retaliation from angry kids)
>> >
>> > It could well be that the people using these purchased hacks use them
>> > for a while, then get banned, and (mostly, at least) aren't dumb enough
>> > to go whining on most forums.
>> >
>> > Still, at least it's not PB, which is somewhere between EA and Pol Pot
>> > on the evil scale ;)
>> >
>> > DontWannaName! wrote:
>> > > Valve used Punkbuster when they didnt have the resources and time to
>> make
>> > VAC which was a long time ago and probably wont go back. They want VAC
>> > because it is their own product and can be used on every mod, game, etc
>> that
>> > is supported by Valve and to be used as an authentication system. There
>> are
>> > unnoticeable updates to it on occasion that they dont tell use about 
>> > but
>> > they arent fixing the hacks people are selling, they are taking care of
>> > pirated games and other stuff.
>> > >
>> > >
>> > >
>> > >
>> > > _______________________________________________
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>> > >
>> > >
>> >
>> >
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>> >
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