We definitely see TF2 servers leaking memory. Our server graphs show that when the server first starts (around 6am) memory usage remains constant.
As soon as players join the server, memory begins to rise as they remain on the server. When the server becomes empty, memory remains constant at where it left off and does not continue to rise. So within 24 hours memory increases by ~250MB. This appears to happen on any server type. - Andrew -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Saturday, 28 June 2008 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I know I also have slight memory leak problem now. But not as dramatic as to going over 750MB --- On Fri, 6/27/08, Tony Paloma <[EMAIL PROTECTED]> wrote: From: Tony Paloma <[EMAIL PROTECTED]> Subject: Re: [hlds] TF2/OB memory leak To: "'Half-Life dedicated Win32 server mailing list'" <hlds@list.valvesoftware.com> Date: Friday, June 27, 2008, 9:49 AM Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -----Original Message----- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds