Doesn't work. Already thought of that one.

;)

Eric van Beesten wrote:
> See this in the update:
>
>   
>> - Selectable menus can now be operated with number keys even if they 
>> are not bound to slot1, slot2, etc.
>>     
>
> Maybe if you unbind slot1,slot2, etc it will function proper!
>
> I didn't test it! But I'm gone test it now
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Cc2iscooL
> Verzonden: woensdag 2 juli 2008 0:49
> Aan: Half-Life dedicated Win32 server mailing list
> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>
> Whoohoo! Now my radio buttons no longer work properly!
>
> Thanks Valve!
>
> Jason Ruymen wrote:
>   
>> The required update for Team Fortress 2 has now been released.  Please
>> run hldsupdatetool to receive it.  The specific changes include:
>>  
>> - Fixed backburner's flame critical hits not being recalculated after
>> collision. This meant that it would check if the target was looking away
>> once and after that the flame could score a critical hit again even if
>> the orientation changed
>> - Added back some damage falloff to the Pyro's flamethrower. Not nearly
>> as extreme as it was before the Pyro class pack
>> - Fixed bug that caused Demomen to take a small amount of extra damage
>> from their own grenades and fly farther using them
>> - Fixed spy getting stuck in players after removing his disguise
>> - Fixed spy stabbing and being able to go invisible instantly
>> - Fixed spy disguised as enemy medic being able to spam voice commands
>> - Fixed buffed health not decaying properly after being healed by a
>> dispenser
>> - Selectable menus can now be operated with number keys even if they are
>> not bound to slot1, slot2, etc.
>> - Removed the remaining speed adjustments for carrying intelligence (a
>> couple of game modes still reduced your maxspeed)
>> - Fixed a buildable item placement bug where the object would not rotate
>> after the user tried to place in an invalid location
>>  
>> Jason
>>
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