Indeed, check out the team-only/all-talk SM plugin here http://forums.alliedmods.net/showthread.php?p=648899
On Thu, Jul 24, 2008 at 2:30 AM, Dustin Wyatt <[EMAIL PROTECTED]> wrote: > This would be nice. There are SM plugins that implement this, though > I haven't tried them out yet... > > On Wed, Jul 23, 2008 at 10:30 AM, William Stillwell - KI4SWY > <[EMAIL PROTECTED]> wrote: > > > > I myself, would love a "Team Voice" and "All Talk Voice" seperate of each > other, that is my biggest gripe, i love playing tf2, but some love all talk > on, and some love it off, i prefer off.. > > thx. > > -----Original Message----- > > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > > Sent 7/23/2008 11:07:15 AM > > To: "'Half-Life dedicated Win32 server mailing list'" < > hlds@list.valvesoftware.com> > > Subject: Re: [hlds] Suggestion: Independant PFF Voicecom > channelPointless, people can still mic-spam without using > voice_inputfromfile > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt > > Sent: Wednesday, July 23, 2008 10:59 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Suggestion: Independant PFF Voicecom channel > > This sounds like an awful lot of work for a very small minority of > > people. I can honestly say I've NEVER seen (heard?) anyone on my > > sever trying playing music for a "shared experience". > > There's already an SM plugin > > (http://forums.alliedmods.net/showthread.php?t=72227) that blocks use > > of HLSS and HLDJ (works great!), making this even less of a priority, > > I'm sure. > > On Tue, Jul 22, 2008 at 2:55 PM, <[EMAIL PROTECTED]> wrote: > >> As you know, a lot of people use the VoiceCom Play-From-File feature > >> (Heretofore refereed to as "PFF") to do things like play music and > >> prerecorded sounds with the assistance of tools like HLSS and HLDJ. > While > >> many people find this annoying, others rather enjoy it. Unfortunately > for > >> everybody, the sound files used must be converted to a low-quality wave > >> file and altered to prevent distortion, and are played back through the > >> general VoiceCom system. > >> > >> My suggestion is actually quite simple and would improve enjoyment for > all > >> players across the board, with the notable exception of people who play > >> the game for the sake of causing others grief. > >> > >> Step 1: Add a second VoiceCom channel. The current voice channel should > be > >> renamed to reflect it's status as a sub-channel, such as "VoxChan", and > >> this second one should be titled something like "PFFChan". > >> Step 2: Force any audio that's played from a file to be broadcast over > >> "PFFChan", and any audio from a system input to be broadcast over > >> "VoxChan" > >> Step 3: Allow people to selectively mute entire channels so that they > can > >> (if they so choose) listen exclusively to people talking, to exclusively > >> file-based content, to everything, or to nothing at all. Allow servers > to > >> block "PFFChan" and/or "VoxChan" via a setting, just as servers can > block > >> VoiceCom now. > >> Step 4: Add support streaming precompressed files (MP3 and OGG formats > >> would likely be best), since precompressed files have a much higher > >> quality to bandwidth ratio. This allows for full-quality sound for far > >> less bandwidth. (Limiting it to 96kbps would be acceptable) > >> Step 5: Increase flexibility of sound options to allow players to adjust > >> the three-way balance between the two channels and the game as they see > >> fit. > >> > >> The following are optional, but recommended: > >> Option 1: Support for media information (ie: ID3) so that players could > be > >> easily informed as to the source of a file (Via overlay, menu, or HUD > >> message). > >> Option 2: Local buffering options to prevent skips, drops, or desychs in > >> playback. File playback is not as time-sensitive as voice, and so a > local > >> buffer could protect against sudden lagspikes or short periods of > lessened > >> bandwidth. > >> > >> Although the ability to manage these files in game would be convenient, > >> there are actively maintained third-party packages that would be quickly > >> retrofit for this task. > >> > >> Benefits: > >> > >> *Easier server administration: Many servers disapprove of PFF, but > >> encourage the use of VoiceCom. These servers are often faced with > >> transient players who make use of the PFF feature, often resulting in > the > >> admins being forced to take action against them. Blocking PFFChan on a > >> server would preemptively stop most such events. > >> *Increased Difficulty for Griefers: If PFFChan is blocked on a server, > >> then griefers would need to use either an awkward hardware solution or a > >> virtual soundcard driver/software package. > >> *Increased PFF Audio clarity: Currently PFF is limited to 11khz 16bit > mono > >> sound, which quite frankly is horrible. Since compression takes far more > >> CPU time than decompression, and is by it's very nature a time/memory > >> trade-off, you can get far better quality for the same bandwidth without > >> increasing CPU load by simply streaming precompressed audio instead of > >> compressing streamed audio under heavy CPU load. > >> *Decreased Bandwidth Consumption: As corollary to the above, the > bandwidth > >> consumption is less per quality for precompressed audio than for > real-time > >> compression. A carefully chosen KBPS limit would allow both vastly > >> improved quality and reduced bandwidth. > >> > >> > >> Here's a crude flowchart showing the key differences between the current > >> system and the one I propose: > >> http://img.photobucket.com/albums/v247/Baikasu/voicecomflow_MkII-1.gif > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -------- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! -------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds