I took a crack at making Russian walking less useful in the most recent beta update (along with some other exploits) so please check it out. I also expect that this is close to the last beta update so these changes will be rolling to the mainline cstrike soon, if you run a cstrike server make sure you test the server on your setup.
- Alfred > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Pawel > Sent: Sunday, September 28, 2008 4:38 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated > > yes, but rusian walking, no ;] > > On Sun, Sep 28, 2008 at 1:13 PM, Ronny Schedel <[EMAIL PROTECTED] > schedel.de>wrote: > > > > > Bunny hopping can be switched off by server cvars. > > > > > Why? > > > > > > BunnyHopping is okey. > > > > > > But russian walking is stupid, looks horrible and is annoying. > Worst than > > > BH! :P > > > > > > On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark > > > <[EMAIL PROTECTED]>wrote: > > > > > >> i cant agree more on the first question with the russian walk its > pretty > > >> god damn annoying. > > >> and for the other bugs and exploits on maps and so forth i bet the > > >> community would support and love them as much as we srv op does. > > >> bunny hopping is a third thing that would be needed to really be > fixed. > > >> ------ > > >> //Rikard 'Zapy' Bremark > > >> [EMAIL PROTECTED] > > >> Warzone Short Valley - Warzone.nu > > >> > > >> > > >> Ferenc Kovacs wrote: > > >> > 2008/9/28 fishy <[EMAIL PROTECTED]> > > >> > > > >> > > > >> >> I almost hate to mention it, but there is one fix a majority of > 1.6 > > >> >> players would support, which would encourage more server ops to > fire > > >> >> up > > >> >> beta servers, and help garner support for the new format you > are > > >> >> bringing to the staid counter-strike community. That would be > if you > > >> >> can > > >> >> find a way to remove/limit the exploit known as "Russian > walking", > > >> >> whereby a player taps crouch repeatedly to move at running > speed with > > >> >> very little noise. I am afraid that this exploit is becoming > more > > >> >> pervasive than bunnyhopping did, and ruins the flow of gameplay > in a > > >> >> similar manner, this may not be the ideal place to mention it > however > > >> >> as > > >> >> this is liable to be the last big update for cs 1.6 it would be > an > > >> >> invaluable opportunity to fix this exploit. > > >> >> > > >> >> cheers, > > >> >> f|shy. > > >> >> > > >> >> > > >> >>> Message: 1 > > >> >>> Date: Fri, 26 Sep 2008 16:22:42 -0700 > > >> >>> From: "Jason Ruymen" <[EMAIL PROTECTED]> > > >> >>> Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated > > >> >>> To: "Half-Life dedicated Win32 server mailing list" > > >> >>> <hlds@list.valvesoftware.com>, < > > >> [EMAIL PROTECTED]> > > >> >>> Message-ID: > > >> >>> < > > >> >>> > > >> >> > [EMAIL PROTECTED] > > > > > >> >> > > >> >>> Content-Type: text/plain; charset="US-ASCII" > > >> >>> > > >> >>> A required update for the Counter-Strike 1.6 Beta has been > released. > > >> >>> Please run hldsupdatetool to receive it. The specific changes > > >> >>> include: > > >> >>> > > >> >>> - Fixed "Steam validation rejected" error on connect > > >> >>> - Added "bannedcfgfile" cvar so you can control the file > written to > > >> >>> by > > >> >>> the writeid command > > >> >>> > > >> >>> Jason > > >> >>> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> >> > > >> >> > > >> > Then maybe the following should be fixed:flashbugs in many > places like > > >> > on > > >> > de_inferno, de_nuke, de_train > > >> > he damage through the walls > > >> > edgebug (you can survive any fall if you land on the 4 px wide > edge of > > >> the > > >> > object) > > >> > silent defuse (if you press the use button rapidly, you can > defuse the > > >> bomb > > >> > without making the defuse sound effect, mostly done via script) > > >> > you can see through some walls in the game (like on train from > ct > > start > > >> you > > >> > can check the 6th rail) > > >> > I know, I'm asking too much. :/ > > >> > > > >> > Tyrael > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > >> > > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds