I took a crack at making Russian walking less useful in the most recent
beta update (along with some other exploits) so please check it out. I
also expect that this is close to the last beta update so these changes
will be rolling to the mainline cstrike soon, if you run a cstrike
server make sure you test the server on your setup.

- Alfred

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Pawel
> Sent: Sunday, September 28, 2008 4:38 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
> 
> yes, but rusian walking, no ;]
> 
> On Sun, Sep 28, 2008 at 1:13 PM, Ronny Schedel <[EMAIL PROTECTED]
> schedel.de>wrote:
> 
> >
> > Bunny hopping can be switched off by server cvars.
> >
> > > Why?
> > >
> > > BunnyHopping is okey.
> > >
> > > But russian walking is stupid, looks horrible and is annoying.
> Worst than
> > > BH! :P
> > >
> > > On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
> > > <[EMAIL PROTECTED]>wrote:
> > >
> > >> i cant agree more on the first question with the russian walk its
> pretty
> > >> god damn annoying.
> > >> and for the other bugs and exploits on maps and so forth i bet
the
> > >> community would support and love them as much as we srv op does.
> > >> bunny hopping is a third thing that would be needed to really be
> fixed.
> > >> ------
> > >> //Rikard 'Zapy' Bremark
> > >> [EMAIL PROTECTED]
> > >> Warzone Short Valley - Warzone.nu
> > >>
> > >>
> > >> Ferenc Kovacs wrote:
> > >> > 2008/9/28 fishy <[EMAIL PROTECTED]>
> > >> >
> > >> >
> > >> >> I almost hate to mention it, but there is one fix a majority
of
> 1.6
> > >> >> players would support, which would encourage more server ops
to
> fire
> > >> >> up
> > >> >> beta servers, and help garner support for the new format you
> are
> > >> >> bringing to the staid counter-strike community. That would be
> if you
> > >> >> can
> > >> >> find a way to remove/limit the exploit known as "Russian
> walking",
> > >> >> whereby a player taps crouch repeatedly to move at running
> speed with
> > >> >> very little noise. I am afraid that this exploit is becoming
> more
> > >> >> pervasive than bunnyhopping did, and ruins the flow of
gameplay
> in a
> > >> >> similar manner, this may not be the ideal place to mention it
> however
> > >> >> as
> > >> >> this is liable to be the last big update for cs 1.6 it would
be
> an
> > >> >> invaluable opportunity to fix this exploit.
> > >> >>
> > >> >> cheers,
> > >> >> f|shy.
> > >> >>
> > >> >>
> > >> >>> Message: 1
> > >> >>> Date: Fri, 26 Sep 2008 16:22:42 -0700
> > >> >>> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> > >> >>> Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
> > >> >>> To: "Half-Life dedicated Win32 server mailing list"
> > >> >>>       <hlds@list.valvesoftware.com>, <
> > >> [EMAIL PROTECTED]>
> > >> >>> Message-ID:
> > >> >>>       <
> > >> >>>
> > >> >>
> [EMAIL PROTECTED]
> > >
> > >> >>
> > >> >>> Content-Type: text/plain;     charset="US-ASCII"
> > >> >>>
> > >> >>> A required update for the Counter-Strike 1.6 Beta has been
> released.
> > >> >>> Please run hldsupdatetool to receive it.  The specific
changes
> > >> >>> include:
> > >> >>>
> > >> >>> - Fixed "Steam validation rejected" error on connect
> > >> >>> - Added "bannedcfgfile" cvar so you can control the file
> written to
> > >> >>> by
> > >> >>> the writeid command
> > >> >>>
> > >> >>> Jason
> > >> >>>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> >>
> > >> >>
> > >> > Then maybe the following should be fixed:flashbugs in many
> places like
> > >> > on
> > >> > de_inferno, de_nuke, de_train
> > >> > he damage through the walls
> > >> > edgebug (you can survive any fall if you land on the 4 px wide
> edge of
> > >> the
> > >> > object)
> > >> > silent defuse (if you press the use button rapidly, you can
> defuse the
> > >> bomb
> > >> > without making the defuse sound effect, mostly done via script)
> > >> > you can see through some walls in the game (like on train from
> ct
> > start
> > >> you
> > >> > can check the 6th rail)
> > >> > I know, I'm asking too much. :/
> > >> >
> > >> > Tyrael
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> >
> > >> >
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> _______________________________________________
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> please visit:
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