I stand corrected, the most elegant way would of course be to only
allow downloads from hosts that are already connected or connecting to
the game server.

On Sat, Oct 18, 2008 at 1:28 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:
> You HAVE to restrict access via IP on the webserver itself. Sadly there's no 
> other way.
>
> Turning off directory browsing is useless, as they'll find out the path 
> anyway. Valve opted to use Internet Explorer as their internal game browser, 
> which leverages WININET.DLL.
>
> http://support.microsoft.com/kb/884931
>
> As you can see from the above URL, you can download a debug version of 
> wininet.dll to troubleshoot IE issues. This will reveal absolutely all 
> details about the transfer, including all paths. It's pointless to try and 
> obscure your map download url, it simply needs to be restricted by IP on the 
> webserver.
>
>
> ________________________________________
> From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Cc2iscooL [EMAIL 
> PROTECTED]
> Sent: Friday, October 17, 2008 7:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] fast dl abuse
>
> Unfortunately this also shows in the "sv_downloadurl," but yes, that
> would limit it quite a bit.
>
> Steve wrote:
>> The first thing I would do (which I have already done) is disable
>> directory browsing on all those folders.. no reason to let the search
>> engines crawl through all your files so they can indexed up on google.
>>
>>
>>
>>> Hi Listy,
>>>
>>> I think my fast dl webspace is being leeched.
>>>
>>> I can find thousands of tf/maps directorys to browse and potentially hook
>>> into and use the url in my server.cfg
>>>
>>> Is there any way of preventing any connections to my fast dl server other
>>> than my own game server (via IP:port)
>>>
>>> Love to all
>>>
>>> Pat xxx
>>> _______________________________________________
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>>>
>>>
>>
>>
>>
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>>
>
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