Ya... We jumped the gun :-P

On Wed, Nov 5, 2008 at 6:38 PM, gulfy <[EMAIL PROTECTED]> wrote:

> "Most of the files for the Left 4 Dead Demo Dedicated Server are now
> available.  This is basically a preload for the Demo dedicated server, as
> we
> have not released all the binaries required to run a server just yet.  So
> if
> you would like to run a server use the game parameter of "l4d_demo" from
> hldsupdatetool."
>
> On Wed, Nov 5, 2008 at 6:33 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> > It probably won't run properly until release.
> >
> > Matthew Gottlieb wrote:
> > > Yes... Trying to boot the server with no luck yet.
> > > I've tried:
> > > srcds.exe -console -game l4d_beta -port 27035
> > > left4dead.exe -console -game l4d_beta -port 27035
> > >
> > > I've also tried with game name as l4d and without console.
> > > srcds.exe does nothing, left4dead.exe blows up.
> > >
> > > ~ Matt
> > >
> > > On Wed, Nov 5, 2008 at 6:20 PM, Philip Bembridge
> > > <[EMAIL PROTECTED]>wrote:
> > >
> > >
> > >> Thanks!!! =D
> > >>
> > >> Anyone else feel like a small child at Christmas?!
> > >>
> > >> 2008/11/6 Matthew Gottlieb <[EMAIL PROTECTED]>
> > >>
> > >>
> > >>> DS out NOW:
> > >>> C:\hldsupdatetool>HldsUpdateTool.exe -command update -game list
> > >>> Checking bootstrapper version ...
> > >>> Updating Installation
> > >>> ** 'game' options for Source DS Install:
> > >>>
> > >>>        "Counter-Strike Source"
> > >>>        "ageofchivalry"
> > >>>        "diprip"
> > >>>        "dods"
> > >>>        "garrysmod"
> > >>>        "hl2mp"
> > >>>        "insurgency"
> > >>>        "l4d_demo"
> > >>>        "synergy"
> > >>>        "tf"
> > >>>        "zps"
> > >>>
> > >>> ** 'game' options for HL1 DS Install:
> > >>>
> > >>>        "cstrike"
> > >>>        "cstrike_beta"
> > >>>        "czero"
> > >>>        "dmc"
> > >>>        "dod"
> > >>>        "gearbox"
> > >>>        "ricochet"
> > >>>        "tfc"
> > >>>        "valve"
> > >>>
> > >>> ** 'game' options for Third-Party game servers:
> > >>>
> > >>>        "ageofchivalry"
> > >>>        "darkmessiah"
> > >>>        "diprip"
> > >>>        "garrysmod"
> > >>>        "insurgency"
> > >>>        "marenostrum"
> > >>>        "redorchestra"
> > >>>        "ship"
> > >>>        "sin"
> > >>>        "synergy"
> > >>>        "tshb"
> > >>>        "zps"
> > >>> HLDS installation up to date
> > >>>
> > >>> Enjoy :)
> > >>>
> > >>> On Wed, Nov 5, 2008 at 5:51 PM, Damien Tombs <[EMAIL PROTECTED]
> >
> > >>> wrote:
> > >>>
> > >>>
> > >>>> http://store.steampowered.com/news/1977/
> > >>>> The early demo access is scheduled to begin around 2 am PST on the
> > Xbox
> > >>>>
> > >>> 360
> > >>>
> > >>>> and 7 am PST on the PC.
> > >>>>
> > >>>>
> > >>>> So 3pm GMT I guess :)
> > >>>>
> > >>>>
> > >>>>> Date: Wed, 5 Nov 2008 19:38:31 +0000> From: [EMAIL PROTECTED]> To:
> > >>>>>
> > >>>> hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead
> > dedicated
> > >>>> servers> > About an hour before the release probobly.> > 2008/11/5
> > >>>>
> > >>> Kitteny
> > >>>
> > >>>> Berk <[EMAIL PROTECTED]>> > > So, any idea when we're actually
> > gonna
> > >>>>
> > >>> see
> > >>>
> > >>>> the server files?> >> > Eric Smith wrote:> > > We'll be releasing
> the
> > >>>>
> > >>> Left 4
> > >>>
> > >>>> Dead dedicated server files prior to the> > Left 4 Dead demo being
> > >>>>
> > >>> released.
> > >>>
> > >>>> More details will be sent to the mailing> > lists when we have
> them.>
> > >
> > >>>>
> > >>>>> There are two things to keep in mind regarding running a Left 4
> Dead>
> > >>>>>
> > >>>> server:> > >> > > 1) The CPU load for the Left 4 Dead server will be
> > >>>>
> > >>> higher
> > >>>
> > >>>> than you're> > used to for games like TF2. Left 4 Dead has a bunch
> of
> > >>>>
> > >>> A.I.
> > >>>
> > >>>> for the zombies,> > etc., that games like TF2 don't have.> > >> > >
> 2)
> > >>>>
> > >>> Left
> > >>>
> > >>>> 4 Dead uses a new matchmaking system we're developing. We'll be> >
> > >>>>
> > >>> working
> > >>>
> > >>>> with the server admin community to make sure the new system
> operates>
> > >
> > >>>>
> > >>> as
> > >>>
> > >>>> smoothly as possible. More details on this later.> > >> > > -Eric> >
> > >>
> > >>>>
> > >>>>>> _______________________________________________> > > To
> > >>>>>>
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> > >>
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