Quoting the OP for this thread: > Clients will be able to "Quick Match", "Play Online", and "Play With Friends" > when they want to play a game. It sounds like "Quick Match" will put you directly into a random game (hopefully the best possible for you at the time), "Play Online" will be a sort of server browser like we have now, and "Play With Friends" will most likely be a list of servers that your friends are playing on.
That's just my views on how I think it will be. Whether or not it's like that is still in the air it seems. [EMAIL PROTECTED] wrote: > I bet valve are looking at the drawing board as we speak, > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain > Sent: Thursday, 6 November 2008 2:48 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Left 4 Dead -Matchmaking > > > What if you have already pre-ordered it? This is like one of those EA > surprises when they say "oh, you can only install three times." > On the other hand we shouldn't guess and get riled until we hear something > from someone in the know. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: Wednesday, November 05, 2008 9:40 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Left 4 Dead -Matchmaking > > Hope we are able to 'pick' which servers we can play on, otherwise I'm not > gonna bother hosting or playing this game. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger > Sent: Thursday, 6 November 2008 1:02 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Left 4 Dead -Matchmaking > > > > Well I appreciate you taking the time to listen. > > To reiterate what others are saying, us every day average joes who spend the > money to run our own servers do it not only to give random people a place to > play, but to form a community. This really isn't possible if players are > randomly thrown in a server, as you get no chance to build/get to know > regulars. If we can't use L4D to help build our own communities, then there > isn't really a point in us paying for the hosting. > > Hopefully we are still able to join a game by IP or from a browser list, and > if not at first, I hope this feature is implemented by the time the final > game is released. > > >> From: [EMAIL PROTECTED] >> To: hlds@list.valvesoftware.com >> Date: Wed, 5 Nov 2008 17:53:24 -0800 >> Subject: Re: [hlds] Left 4 Dead -Matchmaking >> >> I don't have an answer for this yet, but your feedback is noted. >> >> -Eric >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > >> Sent: Wednesday, November 05, 2008 5:50 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Left 4 Dead -Matchmaking >> >> Agreed. This system sounds like a cool thing to have along with the >> regular server browser, but not as the only option. Taking away the >> choice of which server to play on regularly takes away a major incentive >> for people to host servers... >> >> Cc2iscooL wrote: >> >>> I certainly hope they can be manually selected. I'm not paying for >>> server space to play on someone else's server. >>> >>> Matthew Gottlieb wrote: >>> >>> >>>> I don't understand why server popularity would matter if servers are >>>> > chosen > >>>> at random? >>>> Can servers still be private or manually selected? >>>> >>>> Also, thanks all the info :) >>>> >>>> ~ Matt >>>> >>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]> >>>> > wrote: > >>>> >>>> >>>>> Can we get some specs on the banner please? >>>>> >>>>> Size, file type, size restrictions etc... >>>>> >>>>> Eric Smith wrote: >>>>> >>>>> >>>>> >>>>>> Left 4 Dead will use the new matchmaking system we've been working >>>>>> on. >>>>>> >>>>>> The new matchmaking system replaces the traditional server browser. >>>>>> By running a public dedicated server your server will be added to a >>>>>> list of servers available for clients to use when playing. Games are >>>>>> started from a Game Lobby by clients, who are then connected to a >>>>>> dedicated server when they start the game. When they're done, your >>>>>> server is added back to the list of available servers. Clients will >>>>>> be able to "Quick Match", "Play Online", and "Play With Friends" when >>>>>> they want to play a game. >>>>>> >>>>>> You will still have access to the traditional Message of the Day for >>>>>> your server. For Left 4 Dead, we've added a banner ad you can create >>>>>> that will be displayed to clients when they're playing on your >>>>>> server. There is also a ranking system to show the popularity of >>>>>> your server. >>>>>> >>>>>> This is the first version of what we've been working on, and we're >>>>>> going to want feedback from all of you once things start turning up >>>>>> tomorrow. >>>>>> >>>>>> -Eric >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ To unsubscribe, edit >>>>>> your list preferences, or view the list archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>> -- >>>>> Matt Lyons (Bsc CS & Soft Eng) >>>>> Content Administrator, Internode Systems >>>>> 150 Grenfell St, Adelaide SA 5000 >>>>> Ph: (08) 8228 2877 >>>>> E-mail: [EMAIL PROTECTED] >>>>> WWW: www.internode.com.au >>>>> "In theory, there is no difference between theory and practice; In >>>>> practice, there is." >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> > please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _________________________________________________________________ > Windows Live Hotmail now works up to 70% faster. > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_ > 112008 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds