Quoting the OP for this thread:
> Clients will be able to "Quick Match", "Play Online", and "Play With Friends" 
> when they want to play a game.
It sounds like "Quick Match" will put you directly into a random game 
(hopefully the best possible for you at the time), "Play Online" will be 
a sort of server browser like we have now, and "Play With Friends" will 
most likely be a list of servers that your friends are playing on.

That's just my views on how I think it will be. Whether or not it's like 
that is still in the air it seems.


[EMAIL PROTECTED] wrote:
> I bet valve are looking at the drawing board as we speak,
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
> Sent: Thursday, 6 November 2008 2:48 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
>
> What if you have already pre-ordered it? This is like one of those EA
> surprises when they say "oh, you can only install three times."
> On the other hand we shouldn't guess and get riled until we hear something
> from someone in the know.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Wednesday, November 05, 2008 9:40 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> Hope we are able to 'pick' which servers we can play on, otherwise I'm not
> gonna bother hosting or playing this game. 
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
> Sent: Thursday, 6 November 2008 1:02 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
>
>
> Well I appreciate you taking the time to listen.
>
> To reiterate what others are saying, us every day average joes who spend the
> money to run our own servers do it not only to give random people a place to
> play, but to form a community. This really isn't possible if players are
> randomly thrown in a server, as you get no chance to build/get to know
> regulars. If we can't use L4D to help build our own communities, then there
> isn't really a point in us paying for the hosting.
>
> Hopefully we are still able to join a game by IP or from a browser list, and
> if not at first, I hope this feature is implemented by the time the final
> game is released.
>
>   
>> From: [EMAIL PROTECTED]
>> To: hlds@list.valvesoftware.com
>> Date: Wed, 5 Nov 2008 17:53:24 -0800
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>> I don't have an answer for this yet, but your feedback is noted.
>>
>> -Eric
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>>     
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>   
>> Sent: Wednesday, November 05, 2008 5:50 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>> Agreed. This system sounds like a cool thing to have along with the
>> regular server browser, but not as the only option. Taking away the
>> choice of which server to play on regularly takes away a major incentive
>> for people to host servers...
>>
>> Cc2iscooL wrote:
>>     
>>> I certainly hope they can be manually selected. I'm not paying for
>>> server space to play on someone else's server.
>>>
>>> Matthew Gottlieb wrote:
>>>
>>>       
>>>> I don't understand why server popularity would matter if servers are
>>>>         
> chosen
>   
>>>> at random?
>>>> Can servers still be private or manually selected?
>>>>
>>>> Also, thanks all the info :)
>>>>
>>>> ~ Matt
>>>>
>>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
>>>>         
> wrote:
>   
>>>>
>>>>         
>>>>> Can we get some specs on the banner please?
>>>>>
>>>>> Size, file type, size restrictions etc...
>>>>>
>>>>> Eric Smith wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> Left 4 Dead will use the new matchmaking system we've been working
>>>>>> on.
>>>>>>
>>>>>> The new matchmaking system replaces the traditional server browser.
>>>>>> By running a public dedicated server your server will be added to a
>>>>>> list of servers available for clients to use when playing.  Games are
>>>>>> started from a Game Lobby by clients, who are then connected to a
>>>>>> dedicated server when they start the game.  When they're done, your
>>>>>> server is added back to the list of available servers.  Clients will
>>>>>> be able to "Quick Match", "Play Online", and "Play With Friends" when
>>>>>> they want to play a game.
>>>>>>
>>>>>> You will still have access to the traditional Message of the Day for
>>>>>> your server.  For Left 4 Dead, we've added a banner ad you can create
>>>>>> that will be displayed to clients when they're playing on your
>>>>>> server.  There is also a ranking system to show the popularity of
>>>>>> your server.
>>>>>>
>>>>>> This is the first version of what we've been working on, and we're
>>>>>> going to want feedback from all of you once things start turning up
>>>>>> tomorrow.
>>>>>>
>>>>>> -Eric
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________ To unsubscribe, edit
>>>>>> your list preferences, or view the list archives, please visit:
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>>>>>>
>>>>>>
>>>>>>             
>>>>> --
>>>>> Matt Lyons (Bsc CS & Soft Eng)
>>>>> Content Administrator, Internode Systems
>>>>> 150 Grenfell St, Adelaide SA 5000
>>>>> Ph: (08) 8228 2877
>>>>> E-mail: [EMAIL PROTECTED]
>>>>> WWW: www.internode.com.au
>>>>> "In theory, there is no difference between theory and practice; In
>>>>> practice, there is."
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>           
>>>> _______________________________________________
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>>>>
>>>>         
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>>>
>>>       
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