Well, I meant via matchmaking only. Maybe another bug introduced into win32?
:)

On Thu, Nov 6, 2008 at 11:10 PM, Anthal <[EMAIL PROTECTED]> wrote:

> Got 5 servers full. Unfortunately you can't pick a handful to password,
> since even if you do it after the server started, matchmaking people
> still join. Gotta be in the server.cfg, which means all or none :(
>
>
> Cc2iscooL wrote:
> > Anyone with this update get people from lobbies to connect to their
> servers
> > yet? (win32) I haven't seen a single join from the matchmaking yet on the
> > new version.
> >
> > On Thu, Nov 6, 2008 at 10:08 PM, Jason Ruymen <[EMAIL PROTECTED]
> >wrote:
> >
> >
> >> The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
> >> receive it.  The specific changes include:
> >>
> >> - Fixed several issues with matchmaking and password protected servers
> >> - Tuned matchmaking to provide better search results
> >> - Fixed bug where servers could stay reserved by matchmaking forever
> >> - Performance optimizations and fixes to networking layer
> >> - Fixed issue where game could cause Steam executable to use too much
> CPU
> >> - Fixed music resetting when changing video settings
> >> - Fixed some issues with not being able to chat and/or connect to other
> >> users
> >>
> >> In addition to those, we've also added some early features to help
> enable
> >> "private" servers.  There are two ways to enable this:
> >>
> >> Set a sv_search_key to a unique string on the server
> >> Do the same on each client that will want to connect
> >> Start a map on the server
> >> Searches for games should be restricted to only finding servers with
> that
> >> search key
> >>
> >> Or
> >>
> >> Set sv_allow_lobby_connect_only 0
> >> Set sv_password to a non-empty string
> >> Start a map on the server
> >> Tell the client the IP address of the server
> >> Client uses console to "connect <ip>" just like the good old days
> >> Should result in password prompt during connect to server
> >>
> >> These features are still a work in progress.
> >>
> >> Jason
> >>
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> >>
> >>
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> >
>
>
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