Because PPC is the same as what normal PCs use...

Matt 'mole' Ashton wrote:
> I believe coding for xbox and coding for windows is very similar, which is
> also why its easy to release a game on both PC and xbox. So both platforms
> on the same server is a possible transition, however I don't believe they
> are doing this yet. It could possibly be that we are seeing dev's working
> towards doing this, with both using very similar package (hence we see files
> related to xbox on the PC version even though they are not used). We also
> see the same xbox and controller config files in TF2 which is also on the
> xbox. Those have been there for over a year now and there is no
> cross-compatability with servers there.
>
> I'd say the answer at the moment would be no for the other reason that if it
> was the case, Valve would be touting it and making a big thing about it
> because they'd be the first. I think we're just seeing them either using the
> same code for the two versions, or working towards making it possible in a
> future game. I'm fairly confident in saying that when its possible, you will
> know about it because it will be everywhere.
>
> Matt
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
> Sent: 07 November 2008 09:46
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Dedicated Servers Hosting Console Players?
>
> Maybe those server files are used to host a xbox server. But I don't think
> it's a cross dedicated server. I really hope not, because a mouse beats the
> controller on FPS games. I can find only 2 reasons why valve wanted to bring
> left4dead to the xbox.. 1ste money aspect and 2nd pressure from EA. But that
> is still my opinion, because I think the zombies are way too fast for a
> controller (atleast for a casual gamer)... sorry about the xbox frustration
> ;)
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Brad
> Verzonden: vrijdag 7 november 2008 10:34
> Aan: Half-Life dedicated Win32 server mailing list
> Onderwerp: [hlds] Dedicated Servers Hosting Console Players?
>
> I really haven't found any proof of this or anything (it really is hard to
> get a firm grip on whether this is the case or not because the server files
> include a whole bunch of client code), but does anyone know for sure if our
> dedicated servers are being used to host Xbox 360 players?  Obviously, there
> is the line "SupportsXbox360 1" in gameinfo.txt that leads one to this
> conclusion.  Even if this isn't the case, does anyone have any idea what
> that file is talking about?  It clearly is a file intended for PCs, but
> there are console references in it.  I feel like something fishy is going
> on, but I hope I am wrong.
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