Because PPC is the same as what normal PCs use... Matt 'mole' Ashton wrote: > I believe coding for xbox and coding for windows is very similar, which is > also why its easy to release a game on both PC and xbox. So both platforms > on the same server is a possible transition, however I don't believe they > are doing this yet. It could possibly be that we are seeing dev's working > towards doing this, with both using very similar package (hence we see files > related to xbox on the PC version even though they are not used). We also > see the same xbox and controller config files in TF2 which is also on the > xbox. Those have been there for over a year now and there is no > cross-compatability with servers there. > > I'd say the answer at the moment would be no for the other reason that if it > was the case, Valve would be touting it and making a big thing about it > because they'd be the first. I think we're just seeing them either using the > same code for the two versions, or working towards making it possible in a > future game. I'm fairly confident in saying that when its possible, you will > know about it because it will be everywhere. > > Matt > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten > Sent: 07 November 2008 09:46 > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Dedicated Servers Hosting Console Players? > > Maybe those server files are used to host a xbox server. But I don't think > it's a cross dedicated server. I really hope not, because a mouse beats the > controller on FPS games. I can find only 2 reasons why valve wanted to bring > left4dead to the xbox.. 1ste money aspect and 2nd pressure from EA. But that > is still my opinion, because I think the zombies are way too fast for a > controller (atleast for a casual gamer)... sorry about the xbox frustration > ;) > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Brad > Verzonden: vrijdag 7 november 2008 10:34 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: [hlds] Dedicated Servers Hosting Console Players? > > I really haven't found any proof of this or anything (it really is hard to > get a firm grip on whether this is the case or not because the server files > include a whole bunch of client code), but does anyone know for sure if our > dedicated servers are being used to host Xbox 360 players? Obviously, there > is the line "SupportsXbox360 1" in gameinfo.txt that leads one to this > conclusion. Even if this isn't the case, does anyone have any idea what > that file is talking about? It clearly is a file intended for PCs, but > there are console references in it. I feel like something fishy is going > on, but I hope I am wrong. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > __________ NOD32 3593 (20081107) Informatie __________ > > Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. > http://www.nod32.nl > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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