Thanks, will sv_password still work? I'd rather not rely on an incomplete function to keep my private servers private on release day
Erik Johnson wrote: > Ok, we're getting ready to ship the first round of the group features we've > been working on this week. > > There is a new cvar called sv_steamgroup, which takes the Steam group number > (which is now visible on the group's administrative page). The server will > still be part of matchmaking, but users that are in that group will be able > to browse directly to it from the main menu. Also, if this value is set, > there will be a button near the message of the day that allows users to go > directly to that group's page. This allows them to join that group if they > like, and then be able to browse back to it in the future. > > There is another convar in there called sv_steamgroup_exclusive, which isn't > completely implemented yet. The goal if it will be to make a server only > joinable by users within that group, but there are some edge cases where > matchmaking could still potentially put users on there. People are welcome > to play around with it for now, and we should have it fully implemented in > the next few days or so. > > Hopefully this addresses some of the concerns server admins have brought up. > > Erik > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 3614 (20081114) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds