That's fair enough, I suppose

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Burton Johnsey
> Sent: 15 November 2008 18:39
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Steam Community Group: Changing Group Name
> 
> "The name of a group is basically it's primary identity. Let's say I
> create
> a group called "Left 4 Dead UK", tons of UK gamers who are excited
> about
> Left 4 Dead then join it.
> 
> Later I rename the group to "Racist/Pedophile Slur Here" (you get the
> idea),
> now everyone who had joined is associated with this text
> unintentionally. Is
> that what you would want as a group member? Rename is ripe for abuse
> because
> it essentially allows the owner to change what I as a member have
> identified
> myself with. It's not being implemented because of that, as well as
> because
> of the confusion it creates for users when the name suddenly changes.
> 
> It's quite intentional that in order to perform a "rename" now you have
> to
> create a new group and re-invite everyone. That gives them the chance
> to say
> "no, I don't want to be part of these new group with a different
> identity"."
> http://forums.steampowered.com/forums/showpost.php?p=7950096&postcount=
> 5
> 
> 
> On Sat, Nov 15, 2008 at 9:50 AM, Ronny Schedel <[EMAIL PROTECTED]
> schedel.de>wrote:
> 
> >
> > It's more likely they use the group ID as primary key than the name.
> > Anyways, I suppose the group name must be unique.
> >
> >
> > > Fourthing this.  I appreciate the technical aspects behind it, as
> they
> > > probably use the group name as some kind of database primary key,
> but
> > > it would be worth it to the community at large to use some kind of
> > > dissociated UUID primary key.
> > >
> > > tl;dr: this would be an awesome feature.
> > >
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