Hi all,

I'm pleased to see Valve implementing some changes to the originally bundled 
matchmaking system, but still a little bit confused as to what their objective 
is based on its current form.

Navigating in from the main menu we see the new community server list (most of 
the time) and are able to click on it to bring up the community server browse 
list. From here you can highlight a server and you have 2 choices: 'Create 
Lobby' and 'Join Server'. 'Create Lobby' is a bit misleading as it seemingly 
has nothing to do with the communtiy aspect that you have navigated to and 
takes you to the typical Online Campaign lobby screen - i.e. random server 
allocation and player matchmaking. If you choose 'Join Server' on an empty 
server then you are thrown straight into it and up launches the game after 
seeing the lobby screen flick by for a brief half-second with no control.

Given the current problem with the "sv_steamgroup_exclusive" "1" whereby 
outsiders from your community can still connect once a member has joined, it is 
currently near impossible to get 4 buddies on our server before it fills up. 
Therefore, if we are to accept this system we at least need a lobby to get 
everyone in and ready with some organisation. Secondly, if this were the full 
game then I imagine you would be wanting to select the intended campaign. I 
guess in short my question is, should it be behaving this way and should I be 
expecting to see a lobby screen for our community dedi servers (as mentioned it 
briefly flicks by)?

Finally, is there any news on an entirely exclusive mode ("2" - entirely 
exclusive regardless ?) or re-implemented password system so that upon the 
games release I dont find myself "kickid"'ing in a frenzy to get my mates on 
our server against the masses.

Still a bit confused by all these hastily arranged changes - but pleased to see 
Valve are listening to much-needed change.

Regards, TC.
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