I ve been modelling for awhile now, and i kept telling all the download users 
that they can modify the textures of the models i made. 

so now, it comes to my concern that if a user/mapper modify the texture(causing 
the texture into a different size, different checksum). How well does server or 
client handle this? 

This will be the same scenario as a player connecting to server A. Then 
connecting to server B which has the same name of the map but different 
version. Will the player keep downloading the current map everytime when he 
connects to different server? 

thanks for your patience, i appreciate any replies..

Question passed on by Kat_Fish, original question @ 
http://www.fpsbanana.com/threads/138989?1

Note: Personally I am not even sure what he is talking about, it sounds just 
like custom textures which would be perfectly fine if modified.
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