I ve been modelling for awhile now, and i kept telling all the download users that they can modify the textures of the models i made.
so now, it comes to my concern that if a user/mapper modify the texture(causing the texture into a different size, different checksum). How well does server or client handle this? This will be the same scenario as a player connecting to server A. Then connecting to server B which has the same name of the map but different version. Will the player keep downloading the current map everytime when he connects to different server? thanks for your patience, i appreciate any replies.. Question passed on by Kat_Fish, original question @ http://www.fpsbanana.com/threads/138989?1 Note: Personally I am not even sure what he is talking about, it sounds just like custom textures which would be perfectly fine if modified. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds