http://forums.srcds.com/viewtopic/8879 That link is useless and provides no answers, only the same questions that everyone else is asking.
As I just mentioned in my previous post. Despite what settings you add to the server.cfg or how you edit the mapcycle file, Lobby players with Campaign selected can and will still find your server to connect to, even if you think you have it setup as Versus only. The result of this is the server shows 4/8 players on the server and no AI infected will ever spawn (except the Witch)...unless the server admin is micromanaging and can set the cvar to 0 for them. Not to mention the effect it has on the Call A Vote function. > 2) The majority of the population probably prefers playing with their > friends. These are the people that may not belong to a steam group or > community such as yours, so allowing them to choose the campaign/versus mode > and connecting to a server is a good approach. The caveat is that the > admins of public servers lose control to the lobby system. Yea I think we all get that now...but no thanks to Valve for making it clear what they intended...BEFORE the game was released. But I can't even join my own server from a Lobby with friends, or select a specific server for us to join from the Lobby. We finish a map on my server, go back to the Lobby, change campaigns, Start Game...and then we end up on another server. Using sv_search_key is buggy, and a pain in the ass to get everyone to cooperate, let alone have them all get the command right. This also requires the admin to be playing and micromanaging, as putting this string in the server.cfg will pretty much mean that your server is always empty. Sean On Tue, Nov 25, 2008 at 1:31 PM, Mike O'Laughlen <[EMAIL PROTECTED]>wrote: > > > > I may want to set up co-op only because my testing has found that co-op > > only requires less CPU and/or RAM resources. > > > This will probably need to be addressed in a patch, but I found this thread > that discusses restricting the server to versus maps: > > http://forums.srcds.com/viewtopic/8879 > > In addition, why would a "lobby" (I'm still unclear what a lobby is > supposed > > to do that a decent server browser can't) want to connect to a server > that > > doesn't want the traffic? > > > The whole approach to the game was to allow the players to control the > dynamics of their sessions. TF2 and other games in the past were geared > towards the server admins. L4D lobbies solve a lot of issues. > > 1) The game isn't as fun if you are on an empty server (e.g. popping the > server). > 2) The majority of the population probably prefers playing with their > friends. These are the people that may not belong to a steam group or > community such as yours, so allowing them to choose the campaign/versus > mode > and connecting to a server is a good approach. The caveat is that the > admins of public servers lose control to the lobby system. > > So if you wish to restrict your server to coop, make it a private/steam > group only server. Good luck with trying with getting it to pop though > (unless you have a strong community). > > Granted Valve could have accommodated the admins more, but that's typically > why admin mods are created. I would say in the next couple of weeks look > for a L4D version of Beetles_mod (http://www.beetlesmod.com/comm/) or > Mani's > admin mod (http://www.mani-admin-plugin.com/). > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds