OK so my original rules probably didn't make a lot of sense. My point is that there are still issues related to griefing that can be addressed by an auto-kick. The vote kick mechansim can be thwarted by simply having two people on the same team griefing the other two members. In my particular scenario I was playing versus which bars one team from vote kicking members of the other team, so it was a hopeless cause and six of the eight players had to find another lobby.
I still believe there are a few additional features that can help prevent this type of behavior: - Black listing players from your lobby/session. This replaces the reliance of administrated servers and helps the community weed out the bad apples. The system could go one step further and assign a community rating as a warning. Granted this system can be abused, but I think Valve can figure out a good median (e.g. higher rated players adorning a player with a low rating -OR- many higher rated, unrelated players adorning a player with a low score). - Auto-kicking for repeatedly downing a teammate. Valve can determine the % of hits by a teammate and take care of this. If a member rejoins the server and continues to TK, then the lobby leader can ban them from the session. I wouldn't want to rely on a mod to accomplish these features because the majority of the users will want to play on pure servers. TF2 has degraded into a mess of sound mods and adjusted respawns that break all the popular payload and defense maps. Some of this requires signficant backend work, but I think if Valve figures out the issue when someone swaps teams upon changelevel then they'll be in a better position to grant more power to the lobby system to help police behavior. Just a guess. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds