If you read up, you will see that this happens on windows/linux and vanilla/modded servers. It's already been fixed for Left 4 Dead it seems, but we really need a fix for TF2 (and DoD:S?) aswell! Everytime my server is peaking in population the long mapchange timeout disconnects playesr 9 out of 10 times. Please release a hot-fix or something, it is urgent! :)
- Kim O. Baarsch -------------------------------------------------- From: "Ben B" <[EMAIL PROTECTED]> Sent: Tuesday, December 09, 2008 7:19 PM To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Subject: Re: [hlds] [TF2] Time out at map change > i dont use hlstatsx, or anything that uploads or precaches on map changes. > > From Ben B. (Goerge) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds