If you read up, you will see that this happens on windows/linux and 
vanilla/modded servers.
It's already been fixed for Left 4 Dead it seems, but we really need a fix 
for TF2 (and DoD:S?) aswell!
Everytime my server is peaking in population the long mapchange timeout 
disconnects playesr 9 out of 10 times.
Please release a hot-fix or something, it is urgent! :)

- Kim O. Baarsch

--------------------------------------------------
From: "Ben B" <[EMAIL PROTECTED]>
Sent: Tuesday, December 09, 2008 7:19 PM
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Subject: Re: [hlds] [TF2] Time out at map change

> i dont use hlstatsx, or anything that uploads or precaches on map changes.
>
> From Ben B. (Goerge)
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to