Just tried that before, say its upto date using the updater then inconsole
it says it isnt :|


Im out of ideas


-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
Sent: Friday, 12 December 2008 2:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available


Moe, perhaps try deleting the InstallRecord.blob file for that server? I
noticed you got your other servers up so i think this should fix this one.

On Fri, Dec 12, 2008 at 1:53 PM, dave foster <imthed...@gmail.com> wrote:

> Linux server just got another update, it fixed problems on my end.
>
> On Thu, Dec 11, 2008 at 21:34, Jeff Sugar <jeffsu...@gmail.com> wrote:
>
> > I do, yes...but I had sourcemod disabled so it shouldn't affect it :/
> >
> >
> >
> > On Thu, Dec 11, 2008 at 6:26 PM, Robert Whelan <mrrjwhe...@yahoo.com>
> > wrote:
> >
> > > Do you run the runteamlogic extension for arena mode?, I killed that
> > we're
> > > am back in business.
> > >
> > > http://forums.alliedmods.net/showthread.php?p=726190
> > >
> > >
> > >
> > >
> > > ________________________________
> > > From: Jeff Sugar <jeffsu...@gmail.com>
> > > To: Half-Life dedicated Win32 server mailing list <
> > > hlds@list.valvesoftware.com>
> > > Sent: Thursday, December 11, 2008 7:48:14 PM
> > > Subject: Re: [hlds] Team Fortress 2 Update Available
> > >
> > > I'm on Windows Server 2k3 and this is repeatedly crashing on me, while
> it
> > > was fine before the update. Anyone else getting this or have a fix?
> > >
> > > -Jeff
> > >
> > >
> > > On Thu, Dec 11, 2008 at 5:33 PM, P. Bhandal <pbhan...@gmail.com>
> wrote:
> > >
> > > > Is there any comment on the map-to-map timeout disconnect issue?
> > > >
> > > > On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen <
> > jas...@valvesoftware.com
> > > > >wrote:
> > > >
> > > > > A required update for Team Fortress 2 has been released.  Please
> run
> > > > > hldsupdatetool to receive the update.  The specific changes
> include:
> > > > >
> > > > > - The Engineer's teleporters can now be upgraded to level three.
It
> > > will
> > > > > recharge faster the higher level it is
> > > > > - The Engineer's dispensers can now be upgraded to level three. It
> > will
> > > > > give out metal and heal faster as it is upgraded
> > > > > - Spies will be able to recharge their cloaking ability by picking
> up
> > > > ammo
> > > > > off of the ground or from health cabinets
> > > > > - Some changes to the second part of the first stage of Goldrush
to
> > > give
> > > > > the attackers more of an advantage
> > > > > - Any weapons that fire bullets (shotguns, sniper's machine gun,
> > > heavy's
> > > > > minigun, etc.) can now break apart the Demoman's stickybombs
> > > > > - The icon on the HUD for a person calling for Medic will now give
> > more
> > > > > information to the medic (if the target is low on health, on fire,
> > > etc.)
> > > > > - Added an achievement tracker that will allow people to choose
> > > specific
> > > > > achievements that they are trying to get
> > > > > - There is now a custom icon for death messages when the player
was
> > > > killed
> > > > > from a critical hit
> > > > > - Added a new particle effect for when a player enters the water
> > > > > - Added smoke to the feet of a rocket jumping soldier
> > > > > - Players will now have some particles swirling around them so
> other
> > > > > players can see when they are overhealed
> > > > >
> > > > > Jason
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
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> > > >
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> > > please visit:
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> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > _______________________________________________
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> > please visit:
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> >
>
>
>
> --
> -dave foster
> _______________________________________________
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>
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