I kinda figured it was, but figured I'd add the bit about hlds anyhow :)

I'm not sure what kind of overhead beetles and sourcemod add. But srcds for 
me is using minimal cpu and resources. I'm running HL1MP:S with mani's, and 
hl1mp:s probalby doesn't require a lot of resources.

----- Original Message ----- 
From: "steve grout" <steve.gr...@gmail.com>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Tuesday, December 16, 2008 11:34 AM
Subject: Re: [hlds] cpu usage at idle since update (windows)


> ahh sorry Ook.  I should of said.. this is srcds.
>
> just running beetles and sourcemod.
>
>
> Ook wrote:
>> I'm watching an empty idle hlds server idling at about 10%. My srcds 
>> peaks
>> at 3% about once a second but is otherwise at 0%. What is even more
>> interesting is watching the per-server cpu if I'm running more then one
>> server on the box. Each empty hlds instance bounces around 13%, where 
>> srcds
>> doesn't seem to care.
>>
>> hlds has always been a bit of a memory pig. Upon initial startup it
>> immediately grabs 120MB of swapfile, where srcds grabs less then half 
>> that.
>> YMMV depending on the map and mod you are running. 240MB seems to be a 
>> bit
>> of a chunk, but I've seen them use a lot more then that.
>>
>>
>>
>>
>>> Hi all,
>>>
>>> Has anyone else noticed that when the servers are idle (no one in) the
>>> cpu usage sits around 10% after people have finished playing on them.
>>> Also have noticed the memory usage be a little strange when the server
>>> instance is restarted as some servers are use 240MB some 80MB!! (80MB
>>> one is currently full).  We are experiencing this problem on win server
>>> 2003 sp1 and have only noticed this strange usage since the last few
>>> updates.
>>>
>>>
>>> regards
>>>
>>>
>>>
>>>
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>>
>>
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>
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