As I sent my last email, my L4D servers are starting to populate again,
so whatever it was must be fixed. Since the Lobby system is tied to the
Steam network, it is a decent indicator of when something is up with the
Community.

On Tue, 2008-12-16 at 21:11 -0500, Karl Weckstrom wrote:
> Well, this would be a "new" issue not seen before... normally I don't see a 
> lot of client timeouts... tonight they're happening constantly. Some people 
> are timing out 3 times every 10 minutes...
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Tuesday, December 16, 2008 9:09 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Client timeouts
> 
> I've had it happen most often on full 32 player games on Payload maps.
> As far as I know it has not ever happened on my 24/7 2fort, but your
> answer may be different.
> 
> On Tue, 2008-12-16 at 21:02 -0500, Karl Weckstrom wrote:
> > Is there a known problem with a high amount of client timeouts tonight?
> >
> > They're happening constantly over at TrashedGamers tonight.
> >
> > -Karl
> >
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> 
> 
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