Ah I see, now should I update 4 32 slot servers while they are full or wait
for a better time... hard decisions.


On Mon, Feb 2, 2009 at 8:07 PM, Tony Paloma <drunkenf...@hotmail.com> wrote:

> It was required. Version changed from 1.0.4.5 to 1.0.4.6. You can join, but
> you won't be listed on the master server.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Monday, February 02, 2009 8:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> I dont think this was required. I didnt update and my servers stayed full,
> I
> could still join after restarting steam too.
>
>
>
>
> ________________________________
> From: Jason Ruymen <jas...@valvesoftware.com>
> To: Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>; "hlds_li...@list.valvesoftware.com"
> <hlds_li...@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com
> "
> <hlds_annou...@list.valvesoftware.com>
> Sent: Monday, February 2, 2009 5:24:30 PM
> Subject: [hlds] Team Fortress 2 Update Available
>
> A required update for Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> New client features:
> - Added view model FOV slider to advanced multiplayer options.
> - Added a hide view model option to advanced multiplayer options.
> - Added custom crosshair support.
>        - Added crosshair image, scale, and color settings to the
> Options->Multiplayer settings tab.
>        - Moved HUD minimal mode & Disable Spray options into the Advanced
> Multiplayer settings.
> - Added "open_charinfo_direct" command that opens the loadout directly to
> the class you're currently playing.
>        - Replaced the "Open Loadout" entry in the options->keys dialog with
> this new command. Rebind / reset your config to defaults to use it.
>
> New server features:
> - Added "tf_damage_disablespread" convar to disable the 25% damage spread
> on
> all damage.
> - Added class limit support to tournament mode.
>        - Set the "tf_tournament_classlimit_X" convars to the max number of
> class X allowed.
> - Added "tf_tournament_hide_domination_icons" convar, that allows a
> tournament mode server to force clients not to display domination icons
> over
> their nemeses.
>
> Gameplay changes:
> - Modified critical hit calculation. Overall, critical hit chance is now
> much more recent-performance based.
>        - Base chance is now 2% (was 5%).
>        - Bonus range based on damage done changed from 0%-15% to 0%-10%
>        - Damage range required for bonus changed from 0-1600 to 0-800.
> - Reduced random damage spread applied to all player damage from +-25% to
> +-10%.
> - Slight reduction (improvement) of the minigun's spread.
> - Increased flare direct hit damage from 20 to 30.
> - Rewrote Natascha's slowdown code to be more consistent.
> - Sniper rifle now supports Crit Boost state like all other weapons (i.e.
> Kritzkrieg makes all shots critical hits).
> - Stealthed spies are no longer able to pickup the intelligence. They must
> uncloak first.
> - Increased soldier primary ammo count from 16 to 20.
>
> Bugfixes:
> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_"
> CON_COMMAND scripts to prevent clients issuing the commands.
> - Fixed bug in teleporter logic that allowed engineers to build teleporters
> with HUGE health values.
> - Fixed matching teleporter not getting a health buff when the pair is
> upgraded (only the tele you were hitting got the health buff).
> - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
> - Protected against an HLTV related server crash.
>
> Note that we are still working on the client timeout and lag issues.
>
> Jason
>
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