I've not really been hosting TF2 servers, but under TFC/TF1.5 it was a
setting arrived at by adding the value of the effects you wanted:

1 = Teamplay on (this should always be set) 
2 = Teammates take half-damage from direct weaponfire 
4 = Teammates take no damage from direct weaponfire 
8 = Teammates take half-damage from explosive weaponfire 
16 = Teammates take no damage from explosive weaponfire 
128 = Teammates armor takes half-damage from direct weaponfire 
256 = Teammates armor takes no damage from direct weaponfire 
512 = Teammates armor takes half-damage from explosive weaponfire 
1024 = Teammates armor takes no damage from explosive weaponfire 
2048 = YOU take half damage from hitting Teammates with direct weaponfire 
4096 = YOU take no damage from hitting Teammates with direct weaponfire 
8192 = YOU take half damage from hitting Teammate with explosive weaponfire 
16384 = YOU take no damage from hitting Teammate with explosive weaponfire 
32768 = YOUR armor takes half damage from hitting Teammate with direct
weaponfire 
65536 = YOUR armor takes no damage from hitting Teammate with direct
weaponfire 
131072 = YOUR armor takes half damage from hitting Teammate with explosive
weaponfire 
262144 = YOUR armor takes no damage from hitting Teammate with explosive
weaponfire

Most common back then was a value of 21 (1 + 4 + 16)



-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B
Sent: Thursday, February 05, 2009 6:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: mp_teamplay

I think in hl2mp it changes from free-for-all to team deathmatch.

On Thu, Feb 5, 2009 at 5:14 PM, Alex <alexandrualexa...@gmail.com> wrote:

> I saw a competition config, a option called mp_teamplay.
>
> I've googled a bit, and i see that is something with friendly fire, but i
> did not find something clear.
>
> Can someone explain me ?
>
> Thanks
> _______________________________________________
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>



-- 
>From Ben B. (Goerge)
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