My CentOS 5.2 server (x86_64) has had no such issues in the past.

I do not, however, tell steam to use an alternate directory normally.

Trying just now with an alternate directory.....it acts like you say.

Trying a second time, not specifying the alternate directory but letting it
use the cached setting from the failed run, and it stops acting up.

Perhaps try removing the "-dir tf2" after it hangs the first time? It should
use the directory you specified on the previous run.

Take note I did minimal testing, and it could be unrelated to the use of the
-dir option. But what limited testing I did was consistent across three
games.

On a side note, this may be better directed at the linux specific list, not
the Win32.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jqu...@gmail.com
Sent: Thursday, February 19, 2009 4:37 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Centos hlds problems

I have tried using the hlds update tool for multiple different games on my  
CentOS 5.2 server. Every time it does the same thing, it downloads a bout  
1% or so then sits there doing nothing. Then if i close it and try gain, it

downloads a few other files and hangs again. Then the third time it  
downloads nothing and hangs after saying this:

# ./steam -command update -game tf -dir tf2
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 77

It does this with TF2 and CSS, Insurgency, Red Orchestra, basically any  
steam game I try to install a server for. I have tried completely  
reinstalling everything and it has the identical same behavior every time.  
Anyone have any suggestions on what else I can try?
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